By that logic it is now impossible to ever have the hit rerolls. As the actual warscroll no longer mentions a movement restriction we have to go...
The real question you should be asking, is why take kroak at all? His command ability is almost useless, on average you're not casting deliverance...
Thats literally insane you know that? Also really impractical, rules are written years in advance of actual release dates. They're already...
Ha, no. Hes pretty much never going to see play again. Too expensive for very little damage output. Combination of a series of nerfs when only one...
For 320 points? Its not that absurd. Remember seraphon don't have a lot to cast outside of Deliverance. You can buff arcane bolt (wooo?) and some...
They stack. With balewind its minimum 25" on deliverance. The redundancy isnt really relevent as the d3 is just a bonus and you already have two...
Oh thats mine, was something I was playing around with. Worked pretty well, theres a lot of summoning points to be had and its pretty versatile....
Lot of Tz, lot of stormcast, one rukk, couple of seraphon, some order soup armies, one or two ironjawz, couple of mixed daemon chaos, one...
I wrote a brief one on my instagram, a summary of the weekend that ill compypaste here. I had planned more detailed reports but day one I was...
I was there, playing thunderquake. There were at least two other thunderquakes and two kroak lists. Unfortunately I didnt do as well as the...
Yeh, it is a benefit, but with slanns being SO GOOD now, you'll already have 3 boardwide dispells, which again devalues the trog, as you'll be...
Still without any rend its a weak monster. It doesnt put out enough attacks to get over its lack of rend and the spit attack is weak at best. It...
The 40man unit you run as your main hitter and then you can use the two 10mans as screening units. You'll need them to protect your slann....
None of the SC! battalions have points costs. Theyre there because youre really supposed to start off playing Open play and Matched is only for...
I think you could cut down the unit size to save some points, but theye what like 200points for 40 wounds? Thats pretty good, a stegadon wont...
Wait what faq for rippers? Why would you need two units of them?
Don't take two heros to start with. Just take the Starpriest then fill up on skinks. Throw in a ripperdactyl too, theyre pretty good.
I actually really like that setup for the starhost. Ive always found guard suffer in 10man units from losing effectiveness too quickly when they...
Thats a pretty bold claim for an army so susceptible to mortal wounds. But I suppose if your meta is easy and your opponents are worse than you...
Im actually going to try something like this next time I get a game in. Id pretty much shelved my guard in the last ghb but Im still wrking on my...