Meh, the problem with shaking up old tired formula is that we know the old formula works. The new stuff might not :p But yeah, we'll see what they...
Yeah, people keep forgetting that 40K is not the same natural fit as fantasy was for TW. Also, the fact that it's set across multiple systems...
I'm focused on it since we were talking about a Roman-esque faction that is similar to the Empire in the sense that it's 99% just regular guys...
Sure, and if you take it far enough you eventually get ultrasmurfs. But I wouldn't exactly call that the Roman empire anymore :p I'm talking...
Greek fire definitly helps. Though I don't think it's enough on its own. Especially in a world where alchemy and magic is a thing anyway. It's a...
I am aware the Romans were masters of classical siege weapons. The main issue is that basicly every faction in WHF that has any sort of technology...
Which is an elvish archetype. Especially the whole "we are the only civilised ones" thing :p
I think it's cuz pike & shot works well for a low-magic "regular" human faction in fantasy. It's a nice mix of modern & classical. You get your...
Eh, tzeentch maybe? Nurgle didn't really have mortal units in AoS, this update seems to focus on that. Slaanesh & khorne have a reasonable mix of...
Yeah, but even moulder needs those warppunk things for flavour. A warpfire thrower or some kind of weird contraption strapped to the rat ogre is...
Cuz skryre is the easiest to make models for that stand out from the other factions. That warppunk aesthetic is fairly unique, and allows for a...
More importantly; it looks like he is an actual threat to the silent king. Or at least, a threat to the silent king's plans. Yes, lesser necron...
2 things. 1) Edgy nonsense is always popular, so no wonder that Ushoran ends high. This is further highlighted by there only being 3...
Given how old the previous edition is I wouldn't be surprised if "new edition" really just means a a new box with fancy new art and running...
Honestly, it'd be one thing if it was just the army rules that'd change. But even core mechanics aren't exactly stable. Like I'd at least expect...
Yeah, AoS changes far too rapidly. And importantly, it changes far too drasticly. It basicly becomes a different game each edition, which is just...
Yeah, I give up. If you don't understand why these characters are obvious exceptions to the rule of important characters (usually) not covering...
Sure, except what @NIGHTBRINGER is describing isn't just "vaguely humanoid dimorphisms". If all you want is the vaguely humanoid dimorphisms,...
It makes them a faceless crowd. So yeah, they don't really have much of an individual personality. Also, the helmet dehumanizes them since it...
Yeah, hopefully they actually get an AoS personality and can move beyond just being a spiritual succesor. You realize that a unit of arkanauts...