You mean, you'll be able to do so in 50% of your games right? The other 50% your opponent will get to have/use it.
How exactly has the set-up of the Realmshape engine changed?
Then I guess an EotG is still not able to get the Master of Star Rituals trait in a Thunder Lizard army since it has a monster mount? Too bad :/
How is the carno getting -2 rend on it's jaws? The sunclaw batallion can only have an oldblood on foot or the sunblood.
Nice calculation! Didn't you forget however that hits of 6s explode into an additional hit? Edit: Nvm, I see it was added during calculation
I pray to god that you are right.
Thank you for bringing this to peoples attention. I tried to bring this up before but people litteraly ignore it and don't seem to realize what...
I bought 80 Saurus Warriors last week since I was excited about the coalesced, now however I think a Starborn army with skinks/terradons and...
I'm pretty sure it just says, place it before placing all other terrain. That means it needs to be placed before sides are picked. This on top of...
I personally usually face Hallowheart and LoN, I would never ever risk the chance of the enemy being able to garrison his 6 mages with 2 spells...
I haven't seen anyone here talk about this yet so I'll start. It seems the Realmshaper Engine needs to be placed before placing all other terrain....
You're right about the placement of Rippers, but if you take 1 unit of 12 and perhaps 1 or 2 of 3, then it shouldn't be all that difficult, 18...
The ripper chief command ability stacks, so if you have many rippers, get ready to unleash the pain
You're correct, it's 80 point for 1 sally or razordon + 3 handlers with the handlers being mandatory
That too :) Imagine having a units of 12 rippers having +3 or 4 extra attacks with +1 to hit and rerolling all hits and generating extra hits on...
It seems you only need 2 units of 3 ripperdactyls around him to make himself better than 1 more unit of 3 ripperdactyls, since he buffs himself...
I have 24 rippers, think that'd be enough?
I personally don't think they will be the best, they'll do dmg once and then die
Why does no one talk about the Ripperdactyl potential though? The command ability of the Ripper chief is not a hard once per turn. Combine this...
Ouch