I ran a similar concept last week and won a closely contested match against a shooty Tzeentch list (Kairos, lots of horrors, supporting...
510 points though!
Fairly substantial changes to the Dread... Worse save, some ups some downs, a few more wounds.
And we would face similar trouble if our other abilities modified the save value. Instead, they alter the save rolls, which ends up having a...
This - I think it will be left alone, since it is supposed to be a tanky unit, and it doesn't stay at a 1+ save for long. There is almost no way...
I have to admit, I don’t see where the confusion comes from. Roll dice, apply modifiers, compare to target value. The rules (from the 16-page...
Nat 1s always fail. Even with a 1+ save. No rules are being broken.
It is actually a lot less invincible than things that already exist, like buffed stardrakes, which also have much higher damage output, and whose...
This is exactly what I think was intended by the changes. We assume GW was out to nerf the Basti, but I think this was intended to be a defensive...
Not quite. RAW indicate that modified rolls of 1+ will pass if you have a 1+ save, making the Basti immune to all rend, and only ever failing on...
I've had pretty good luck using a Trog in my Shadowstrike list. Teleporting it to support either a Bastilodon or a Ripper attack works really...