I’m a fan of pairing 3 of them with Bastilodons so the Kroxigor can dig them out of melee.
I ran something similar to this and I found the engine underwhelming. 3-8 is pretty much a fail roll, 9-12 has limited range and you tend to...
You are also not going to get all 40 saurus in combat even with spears, 20 is better, spread the threat around.
Your general Can not have Thickly scaled hide as Coatls claw requires him to have Dominant Predator, which states if he uses a command point on a...
The problem with Dracothians tail is that you can't buff the salamanders in turn 1 since the buffs happen in the hero phase and they show up at...
Im not a fan of CH, if it affected every skink unit in range it would be amazing but you have to apply it to 1 unit, have to predict where you...
Allegiance: Seraphon - Constellation: Thunder Lizard LEADERS Lord Kroak (320) Engine of the Gods (260) Skink Priest (70) - General - Command Trait...
What happens with a thunderlizard eotg if you fire it twice and roll 18 twice? One happens at the beginning of the shooting phase doubling your...
I think it is worth it with a slaan, When you tell your opponent it can potentially create 2 units of Saurus a turn they will put a lot of effort...
It says in the EOTG rules "At the start of the shooting phase, you can make 1 cosmic engine roll for 1 model with this ability." It does not say,...
Certainly the order of hero phase management will affect where spells/buffs can go but you have a lot of options, like using the alphastrike to...
Ideally I would use it in Dracothian Tail, putting all your sallies and one skink screen in reserves and teleporting your Kroak within 10" to use...
Two things to consider, bound flaming skull gives all models in 9” reroll 1’s. Skink priests can make a Salamander unit run/shoot/charge and +1 to...