1. This is just a notice to inform you that we will move the forum to a new server sometime during the next few weeks. The actual process should not last more than a few hours; during this process, we will disable replying and creating new posts. As soon as we know the date for the transfer, we will update with more information.
    Dismiss Notice

7th Ed. 0+ armour save.

Discussion in 'Rules Help' started by Bubba gar, Mar 5, 2009.

  1. Bubba gar
    Skink

    Bubba gar New Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    My first Question is can you get 0+ armour save, I thought the best was a 1+ armour save.I was playing Dwarfs at the time.I know it would only be against strengh attack, the modifier to the armour save.

    The second Question is , What is the best way to win against a Dwarf Player.I got a marginal loss.He just kept taking down my ranks .I used skinks as screens.
     
  2. Aren
    Saurus

    Aren New Member

    Messages:
    64
    Likes Received:
    0
    Trophy Points:
    0
    Answer to the first question is yes. Actually you can get even lower saves too (like -2 +).

    I am going to try my planned list (using proxies) against my friend's dwarfs tomorrow. It is based on fast, hard-hitting troops (carnosaur and steggies) with skinks for screening. My friend usually runs a pretty standard dwarf list. I'll tell you how it goes ;)
     
  3. Bubba gar
    Skink

    Bubba gar New Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    Just make sure to get the skinks out of your way by the 3rd turn so you can charge.
     
  4. Aren
    Saurus

    Aren New Member

    Messages:
    64
    Likes Received:
    0
    Trophy Points:
    0
    Will do ;)
     
  5. fer
    Saurus

    fer New Member

    Messages:
    84
    Likes Received:
    1
    Trophy Points:
    0
    yes, but a roll of 1 is always a fail

    going to 0 and below armor saves help when going up against players give you minuses to your armor save

    so an armor save of 0 against a weapon that gives you a -2 to the armor save would mean you pass on a 2+
     
  6. Aren
    Saurus

    Aren New Member

    Messages:
    64
    Likes Received:
    0
    Trophy Points:
    0
    That is correct, but very low armour saves means that you'll probably get a good save no matter what.
     
  7. Igelypop
    Skink

    Igelypop New Member

    Messages:
    27
    Likes Received:
    0
    Trophy Points:
    0
    +0 sounds quite good to me :) Which units can get it?
     
  8. Bubba gar
    Skink

    Bubba gar New Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    His Dwarf lord had it pissed me of right.
     
  9. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    While it is possible for some armies to get a 0+ or better armor save, there is no legal way for a dwarf player to get better than 1+. Everyone on Bugman's Brewery will tell you the same! If I knew the combo he took for his Lord I could more definitively tell you why it is not 0+.
     
  10. Craken
    Carnasaur

    Craken Well-Known Member

    Messages:
    1,368
    Likes Received:
    288
    Trophy Points:
    48
    Very true the lowest you can get a dwarf hero is 1+ I've tried LOL
     
  11. jochemvh
    Saurus

    jochemvh New Member

    Messages:
    59
    Likes Received:
    4
    Trophy Points:
    0
    its handy when you know your gonna face heavy hitting opponents, like heavy cavalry or bloodthirsters and such.

    best way to beat a dwarf player, take out his guns withs chameleon skinks and terradons (lock them in cc for 2 or 3 turns so they can shoot), and then roll in on his flank. most dwarfs are defensive players, so when he has to meet you to beat you, you can easily flank him with skinks (poison) and heavy cavalry, use the salamander/razordons to keep other units occupied.

    and the skinkchief on ancient stegadon with the warspear (2D6+1 impacthits at S6) is great for killing dwarf warriors (HA +S is only a 4+sv).
     
  12. Bubba gar
    Skink

    Bubba gar New Member

    Messages:
    39
    Likes Received:
    0
    Trophy Points:
    0
    Here is what the lord has,

    Great weapon,Shieldbearers,Rune of snorri spanglehem,Master rune of kragg the grim and resistance.
     
  13. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    Lord starts with 4+, shieldbearers add 2, so 2+, not 0+. Resistance makes the armor save re-rollable. Adding a rune of stone could get him to 1+ rerollable, the best possible for dwarves. I think it is the shieldbearers that say "to a max of 1+".
     
  14. didleoman
    Chameleon Skink

    didleoman New Member

    Messages:
    163
    Likes Received:
    0
    Trophy Points:
    0
    canegham is completely 100% correct in regards to the armor save and the runes spoken
     

Share This Page