8th Ed. 1000 point escalation league

Discussion in 'Lizardmen Army Lists' started by newlmplayer, Jul 9, 2013.

  1. newlmplayer
    Skink

    newlmplayer New Member

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    Hi, this is a list that I put together for a local escalation league, and I just wanted your opinion on it. Just a quick note, the scar vet on cold one has a halberd instead of a great weapon because otherwise I would be 1 point over the limit with the included priest+dispel scroll.

    Heroes
    Scar Veteran- Cold one, Halberd, Armor of destiny, general
    Skink Priest- Dispel Scroll

    Core
    24 Saurus Warriors- Hand weapon+Shield, Full Command
    10 Skink skirmishers- Javelin+Shield

    Special-
    6 Chameleon Skinks
    6 Chameleon Skinks

    Rare-
    1 Salamander- extra handler
    2 Salamanders

    I was thinking about maybe changing the skink skirmishers to cohorts so I can help the scar vet with static combat res and that would also allow me to buy extra handlers for the salamander unit with 2. Thanks for your time.
     
  2. skillfull_dan
    Chameleon Skink

    skillfull_dan New Member

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    This list looks awesome, i think it looks great as it is. I would consider blowpipes on the skirmishers but thats it.
     
  3. newlmplayer
    Skink

    newlmplayer New Member

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    I was wondering what you guys thought of this updated list, and if you guys think it will perform better than the list above.

    Scar Vet- Great Weapon, Armor of Fortune, General (Goes into the saurus unit)
    Scar Vet- Cold One, Great Weapon, Charmed Shield, Light Armor

    29 Saurus Warrior- Hand Weapon and Shield, FCM

    7 Chameleon Skinks
    7 Chameleon Skinks

    1 Salamander- Extra handler
    2 Salamanders- Extra handler

    I am hoping this list will be able to solve high toughness/save armies if I were to face one, but still have chameleons in case of War machines or monsters, and salamanders to soften up blocks, etc. Any input is appreciated.
     

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