hey, well i played the lizardman for almost an year now and i win alot on 2000 ponits but i always had an problem with 1000 points ( espacially against wood elves ) and i have created this new list and maybe you you have any smart ideas Saurus Scar-Veteran Armour + Shield Great Weapon Saurus Warriors X20 Full Command Spears Skink Skirmishers X10 Brave Javelins + Shields Terradon Riders X3 Kroxigor X4 Stegadon
I think you should try using salamanders vs wood elves and I think your scar veteran should have magic items at least a magic weapon also some magic and dispell scrolls would
in smaller games i like to use a lot of skinks skirmishers cause movement is even more important than in larger games as they are usually played on the same tables but with half the models skinks give you a really good movement with shooting at a cheap price i would take at least 3 units of 10 and against wood elves they get a minus to hit for skirmishing i would lose the krox to get the points you need you shouldn't need need a unit like that at 1000 (hopefully) i know they are great but i think skinks will do more for you i also wouldn't run 20 man unit of saurus they will be flanked by smaller units with ease but those are what i would use if you don't think you can use them effectivly for whatever reason go with something else
Drop the Champion upgrades of both Skink and Saurus units.. they are just not worth it.. Also..you might want to use Blowpipes with skirmishers.. You most probably only hit on 6's but thats what you were going for anyways.. the 1 AS aint that awesome. Scar Veteran could indeed use some magic stuff.. Perhaps a BBoC.. that one always works.. Kroxigors seems fun.. still have to try them out as a unit myself when i get some more of them..An US of 12 with Fear might be fun as a flanker... But 220 pts for 4 Kroxigors or you could pay 210 for 6 Cold one Riders..with perhaps a musician. Same US, A great smack in the face when they charge and also fear causing. A Salamander / Razordon might be a good choice too.. Yes Razordon.. Elves got crappy Toughness so you could use them.
Javs are like 2x better then blowpipes. If you had 12 Skinks with javs you would get 2 poison and 4 hits the 4 hits will do 2 wounds on average t3 model. Thats 4 wounds total. versus. 12 Skinks with blowpipes Move, Long Ranged, Mulishot..... need 6s to hit so out of 24 shots 4 will hit then you need to roll 4+ to hit hit then you really get 2 hits and only 1 wound. Yes this is only if you move, are at long range and are double shooting. But if your not moving your doing something wrong... or right. If your not double taping it might be because your at long range and moved and you want to poisen. And if your closer then 6 inches way from the models you still hitting on 6s and doing 4 poison hits. If you take out 1 variable your not using the skinks to there full effect or the main reason why your taking blowpipes. This does not even consider skirmishers, and blowpipes are hobbile against skirmishers. Ateast javs only need 5s to hit and your still on average doing 3 wounds instead of 4. Then unto the topic at hand. At 1k i prefer to run 4 units of 10 Skirmisher Skinks with Javs. Thats 320 points. Then i run a Scar Vet, Light Armour, Enchanted Shield and Hornet Sword. This comes to like 150 i think. Follow by 2 Skink Priest there about 300 points for 2. Finely i run 15 Sarus Spears with CMD. This list requires a little more fence then most plays have but, if played right can be very dangerous. The 2 skink priest alone can do a lot. The only army's that gives me problem are warriors of chaos and even then if you roll the lvl 5 spell from heaves and take rod of storms there not that scary. And in only 1 k points you have enough skirmishers with M6 to surround your opponent and just poison him to death. PS, the priests should take. Rod of Storm, Power Stone Itex Grub, Power Stone This is what i would run Most people would be safer going with. Rod of Storm, Scroll +1 Spell, Power Stone.