Skink
Zeke
Member
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Looking for a little input to help with this list. Considering dropping the Eternity Warden and Razordons but I am not sure, thinking drop Warden and Razordons for an Engine of the Gods. Or would it be better to keep them in?
Special Rules for this game no battalions or endless spells, anything else goes.
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General
Saurus Astrolith Bearer (160)
Skink Priest (80) - Priestly Trappings
UNITS
10 x Saurus Guard (180)
5 x Saurus Guard (90)
2 x Razordons (80)
Total 990
Special Rules for this game no battalions or endless spells, anything else goes.
Allegiance: Seraphon
LEADERS
Slann Starmaster (260) - General
- Command Trait : Great Rememberer (Seeing as how he won't really be casting spells I think this is the best option, although Arcane Might could be useful for unbinding)
- Artifact : Incandescent Rectrices
Saurus Astrolith Bearer (160)
Skink Priest (80) - Priestly Trappings
UNITS
10 x Saurus Guard (180)
5 x Saurus Guard (90)
2 x Razordons (80)
Total 990