8th Ed. 1000 point tourney list - need advice

Discussion in 'Lizardmen Army Lists' started by Man0waR, Jul 22, 2014.

  1. Man0waR
    Kroxigor

    Man0waR Member

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    Ill be playing a tournament in my local store in 2 weeks and i'm having serious troubles to fit a balanced list. I've never had any issue on games at 1200 points but I can't really find the key on 1000 pts.

    The tournament is set for pairs. 2vs2 battles. 1000 points each player. The list is build for "all comers" as if I was playing alone. Just to find balance.

    Here it comes:

    Lords
    Oldblood w/ shield & armour of destiny & luck stone & other trickster shard & sword of strife? (+1 to hit)

    Heroes
    Skink shaman lvl2 lore of beast w/ dispel scroll & ruby ring of destruction (fireball spell)

    Core
    20 Saurus warriors w/ spear & champion.
    12 skinks cohorts
    12 skinks cohorts

    Special
    Bastiladon w/ solar engine
    3x Ripperdactyles

    Total: 999
     
  2. JPowah
    Skink

    JPowah Member

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    Army 1 -

    lord
    Tehe.

    Hero
    Scar vet bsb + skaven pelt banner.

    Core
    20 saurus Hw+sheild FI

    Special
    5 cold ones full command
    Bastilidon with arc of chotek.

    --

    Army 2:

    Hero
    Gor-rock

    Core
    41 saurus horde formation hand weapon sheild FI

    Special
    4 jungle swarms
    5 ripperdactyls

    ----

    Very fun army to play with. Had a great time. Won 3/5 games we played. And one loss was to one of the top 5 teams so was really chuffed with 39/99. Will be playing a solo tornement soon which I'm happy to document.

    Oh lastly ... team name...

    "We built this city on Gor-rok and roll"





    all from my thread of when I went to battle brothers. Which is the tornement style your playing... all I will recommend... teto-eko.... His van gaurd allies rule would span to your partner if trusted and will be amazing in a game of this size!!! Bastilidons are epic at this points level do you know who your ally is?

    Jp
     
  3. Man0waR
    Kroxigor

    Man0waR Member

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    Thanks for the suggestions but this tournament doesn't allow special characters.

    I'll be doing more list if I can find one that suit my needs.
     
  4. teufelhund
    Chameleon Skink

    teufelhund New Member

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    Skink Priest Lvl 2 with scroll, iron curse icon

    Saurus X22 FC

    4 units SkSk w/jav shield

    Bastilidon (Solar engine)

    2 Salamander packs w/extra handler

    1000pts even

    Lots of chaff, decently shooty and active in every phase. Not to mention sometimes people will let wyssans go througjh on a skink unit cause "skinks suck" but increased strength helps the to wound with javs and with 6's to poison on to hit they can shoot down quite a lot when focusing fire. Saurus stand up to almost anything in these small games; I like Sword and board for smaller units but spears work well too. Keep your priest close to stop PF overrun. Use your basti to draw dice maybe get wyssans on your saurus in a key combat (or free shooting and try to IF wyssans) very versatile. My two cents; do what you like. Good luck.
     
  5. Man0waR
    Kroxigor

    Man0waR Member

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    Thanks for the comments. Today I have a game at 1000 pts to get ready for the tourney.

    I'll come with this list.

    Lords
    Oldblood General on Cold one. w/ light armour, great weapon , Charmed Shield (2+ against first hit), Talisman of Salvation (4++) & Other Trickster Shard

    Heroes
    Skink chief BSB w/ javelin , light armour, enchanted shield & Egg of Quango
    Scar veteran on Cold One. w/ light armour, shield, sword of strife (+1 to hit) & potion of strenght


    Core
    10x Skink Cohort
    10x Skink Cohort
    16x Skink Cohort; Musician; Standard; 2 Kroxigors

    Special
    3x Ripperdactyles

    Rare
    Salamander w/ extra snack


    This list lacks of magic but have all what I want in the field. I discard magic due to not being a certain option, its so random and cost many points. I must add that my pair will be WoC so I would have the power dice shared with my partner.
    And being low points game, their wizards can't be all powerfull and carry ward saves. So both Rypperdactyles or Cowboys could kill them.

    The "big" skrox unit I think could hold enough for being steadfast for a round. This unit are lead by the BSB skink chief with 3+ AS. So its hard enough to kill. The static CR of this unit is +3 ranks +1 std +1 bsb + EoQ random scores.

    And the cowboys are good enough for holding & killing any kind of nasty things I'm sure will be fielded.

    Ill post how this list performs.
     
  6. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Good luck! Make a battle rep :smug:
     
  7. Man0waR
    Kroxigor

    Man0waR Member

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    Bad luck this time.

    It was 2vs2 and my partner got ugly dice rolls and what was supposed to overwhelm just run for 3 turn off the table. So my partner got low dice roll on combat and high dice roll on leadership.

    On my side I didn't play smart enough. I really miss the March & Shoot from Skirmishers. Also all my options where shutted down by a terrorgheist. Which at this points game its hard to deal without slann.
    The unit of skinks worked great. But the Egg didn't (the story of the game... bad dices)

    Maybe I'll do some changes. I'll try to make a double block list. One with the skrox and the other with templeguard.
     

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