8th Ed. 1000 Points getting started

Discussion in 'Lizardmen Army Lists' started by glacial, Nov 24, 2013.

  1. glacial
    Skink

    glacial New Member

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    This is my very first attempt in writing a WHFB army list EVER, period. So every single suggestion will be VERY appreciated.

    Heroes (246pts)
    Sarus Scar-Veteran
    Cold Blooded, Predatory Fighter
    Cold One,Light Armour, Piranha Blade (50pts)
    Skink Priest (lore of beasts)
    Dispel Scroll


    Core (605pts)

    30x Saurus Warrior FC
    Spears

    12x Skink Skirmisher
    Javelin and Shield

    12x Skink Skirmisher
    Javelin and Shield

    11x Skink Skirmisher
    Blowpipes

    Special (65pts)


    5x Chameleon Skinks


    Rare (84pts)

    Salamander Hunting Packs
    Additional Handler

    TOTAL: 1000 points


    The plan is pretty straight: skinks in front of everything messing around trying to redirect, annoy, and perhaps shoot down something. Behind the skinks i would deploy (from left to right): Salamander, Scar-vet, Priest and Saurus. Chameleons ahead trying to snipe warmachines ASAP.
     
  2. glacial
    Skink

    glacial New Member

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    No suggestions? is it just too perfect? :D
     
  3. VampTeddy
    Terradon

    VampTeddy Active Member

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    Talking of recent experience at 1K i'd say you have too many saurus, 20 should do at this points value, and 2 units of skirmishers will do as well. That way you get a lot more to play around with (about 220 pts).

    Those points can buy you a bastiladon or even a stegadon.

    even though 30 saurus can hit hard-ish they won't win the battle for you, neither will your scar vet.

    the only real punch you have is the Salamander, and it can only do so much before CC.

    an idea with those savings would be to get 5 Cold ones and plan your general in them for a look out sir save, you could even afford 6 and Mus + SB.

    But all of this is just suggestions really, your list is solid enough, and can hold up your opponent for some time. But the number of saurus might be excessive at these points, and i definitely don't think you need 3 units of skirmishers here, 2 should do.

    just saving the skirmishers could be another salamander :)
     
  4. glacial
    Skink

    glacial New Member

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    Thank you for the advices, i came out with a modified list, what do you think? guess it has more punch,

    Heroes (246pts)

    Sarus Scar-Veteran
    Cold One (Thick Skinned), Light Armour , Piranha Blade

    Skink Priest
    Dispel Scroll

    Core (425pts)

    20x Saurus Warriors FC
    Spears

    13x Skink Skirmisher
    Javelin and Shield

    12x Skink Skirmisher
    Javelin and Shield

    Special (245pts)

    5x Chameleon skinks

    5x Cold One riders FC


    Rare (84pts)

    Salamander Hunting Packs
    Additional Handler

    TOTAL: 1000 Points
     
  5. sorrowquin
    Cold One

    sorrowquin New Member

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    10 Skirmishers each realy is enough. Saves you another 35pts for which you could boost your Priest to lvl 2.

    Your Scarvet should totally get a shield for that +1 AS. Piranha blade is fine but there are better setups. There is a realy good threat in the tactica about Cowboy builds, go have a look ;)
     
  6. Ondjage
    Razordon

    Ondjage Member

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    I love the Gambler's Armour+Dawnstone+Great weapon+cold one cowboy setup. 1+ rerollable armour save, 6+ ward, str 7 attacks and 5 points to spare :D

    I'm sure you will wreck face with either of your lists, have fun!
     
  7. teufelhund
    Chameleon Skink

    teufelhund New Member

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    I highly recommend a bastilidon. It buffs, can hold a flank on it's own and you can six dice a great MM without any worry. Not to mention it casts on a 3+ so you can single dice it on the chance to waste some of your enemy's power dice to try and get what you need out of your skink priest. I'm also not sure but I think you may need more than 5 camo skinks to deal with a warmachine effectively, but at this points level it might be ok. I've play tested it and 9 can seem to get the job done in one turn. Good luck either way; your list seems very dynamic so you've got options. Take care.
     
  8. VampTeddy
    Terradon

    VampTeddy Active Member

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    I like the second list a lot more than the previous one! Kudos on that!

    Saving 35 pts from the Skinks is a great suggestion, getting a lvl 2 priest could hep you out :)

    i think settling for 5 chamo's might be nessecary (though i'd go for 5) since anything else would break your current dynamics.

    As mentioned above - and my summarizing input :

    Scrape off skinks get 35 pts.
    Go mus + Standard in your CoC that saves 10 pts.

    Buy an enchanted shield for your piranha rider to get an AS 1+ and dump the LA (this saves you 1 pt and improves your save by 1).

    Now we have 46 pts.

    - get lvl 2 for your priest.

    - get... well after doing the math i'd prolly go back to having FC on your cold one riders - but the pts COULD be spent elsewhere, if you can find 2 pts you can get another chameleon skink!

    Again, this is just input - it's your list, and i don't rule over which direction you take (though i highly recommend at least the Enchanted shield on your scar vet instead of light armor)



    EDIT : a fan of the Piranha blade - it will help you deal with Monstrous infantry, even monstrous cav if they don't eat you first!.
     
  9. teufelhund
    Chameleon Skink

    teufelhund New Member

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    If you want a bunker for your priest you can swap a skirmish unit for a cohort and save 2 points per model, but if he's close enough to a core block he can still get a look out sir so it's not necessary to have a cohort block for him to join. It does net you a few extra points to play with if you want something else and you still have the other skirmishers. I usually run units of ten skirmishers to keep my redirecters cheap. I also generally don't bother with a musician in a saurus block CB with decent leadership is pretty good and the spears plus predatory fight means you'll likely be winning the second round of combat. It's a preferrence thing only though, so if you want to win that potential first round tie it's your call. Good luck again... Lots of good ideas on your thread.
     
  10. glacial
    Skink

    glacial New Member

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    Thank you for your support guys, you're just great! So... i tried to mix up some of your suggestions and came with another modified list:

    Heroes (221pts)

    Sarus Scar-Veteran
    Cold Blooded, Predatory Fighter
    Cold One , Enchanted Shield , Light Armour , Sword of Might
    Skink Priest lvl1 lore of beasts
    Dispel Scroll

    Core (390pts)

    20x Saurus Warrior FC
    Spears

    10x Skink Skirmisher
    Javelin and Shield

    10x Skink Skirmisher
    Javelin and Shield

    Special (225pts)

    5x Chameleon

    5x Cold One Rider (musician)

    Rare (164pts)

    1xSalamander Hunting Pack
    Additional Handler

    1xSalamander Hunting Pack

    TOTAL 1000/1000

    As you can see i changed my scar-vet cowboy setup, decrease skirmishers number, and removed champion and standard bearer from COC, however i managed to add another salamander and keep the musician inside my unit of COC. What do you think? Personally i feel very satisfied with this list, i'm looking forward to try it on the field :D thank you all
     
  11. VampTeddy
    Terradon

    VampTeddy Active Member

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    One last edit will do!

    Scar vet - 5 + save

    Cold one - Increase save by 2

    Enchanted shield - Increase save by 2 - (now you have a 1+ save).

    Light armor - Increase save by 1 to a 0+ save which per the BRB is "illegal", changes to a 1+ save before anything is done.


    Scrap the LA - get something nice for those 6 pts.

    (it's waste :p)
     
  12. glacial
    Skink

    glacial New Member

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    done :D scrapped LA for additional snack for the second salamander hunting pack. Thank you!
     
  13. VampTeddy
    Terradon

    VampTeddy Active Member

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    My thoughts exactly!

    I really like the new list!

    The salamanders can really thin out in big stuff, and with their 5+ skink save they can take some beating too!

    The CoR will allow you to munch people's flanks and your saurus still have enough bodies to keep people standing!

    You can even go Bus with your CoR and your mounted Scar vet (which in most games you should) for some added fun! just remember the scar vet can charge out of the unit if you want him to smack some lesser annoying units with str 3 or 4 and you want your CoR to eat some infantry blocks flank! :D

    Hope you have fun with it, post your results if you find the time :)
     
  14. teufelhund
    Chameleon Skink

    teufelhund New Member

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    I definitely dig the extra salamander at a 1000 pts they will burn up a lot of infantry blocks. Happy hunting.
     

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