8th Ed. 1000 points of Lizardmen

Discussion in 'Lizardmen Army Lists' started by hnkaj15414, Mar 29, 2015.

  1. hnkaj15414
    Skink

    hnkaj15414 New Member

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    The great edit has arrived
    Heroes:

    Saurus Scar-Veteran
    Scaly Skin, Great Weapon, Gambler's Armour, Luckstone

    Skink Priest
    Aquatic, Level 2 Upgrade, Dispel Scroll, Lore of the Beast

    Core:

    15x Saurus Warriors
    Hand weapons, Shield, Musician, Standard Bearer


    10x Skink Skirmishers
    Javelin and Shield

    10x Skink Skirmishers
    Javelin and Shield
    Special

    Bastiladon
    Solar Engine

    3x Terradon
    Javelins


    Rare

    1x Salamander hunting pack
    Extra Skink herder



    1x Salamander hunting pack
    Extra Skink herder

    all for a grand total of 962 points

    I'll place the scar vet in saurus unit, and buff them with skink and bastiladon, then plow through the enemy and have the skinks and sallies take care of the sides while terradons go wreck the enemies war machines
     
    Last edited: Apr 2, 2015
  2. airjamy
    Salamander

    airjamy Well-Known Member

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    Seems like one of the most bog standard lists you can play, effective yet boring maybe? You are very brief in describing your options, what are your details? Is your skink lvl 2? I would really invest the points in a lvl 2 skink priest of Beasts in this list, you have a lot of Sauri that will get major buffs from Wyssans Wildform. I would see which 2 spells i rolled, and then i would drop the worst one always for Wyssans, it is even better at low points. A Dawnstone/1+ Scar vet is also very strong in low points, it seems you have lots of points left for just that. Take an extra skink for the salamander if you have it( a snack as we call it) to make it impossible to have to take a monstrous reaction test after one missfire. Controll the board, kill monsters with your Skinks and then just drown your opponent in your strong infantry would be my tactic with this list.
     
    n810 likes this.
  3. hnkaj15414
    Skink

    hnkaj15414 New Member

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    I edited to make changes, but couldn't fit a dawnstone in there
    So how can I make this a fun list I can enjoy playing?
    Could I lower the number of saurus in both blocks to have a dawstone or is it fine as it is?
     
  4. airjamy
    Salamander

    airjamy Well-Known Member

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    I would not say it is always a boring list, it is all up to playstyle. You have very little movement, you simply have 2 infantry blocks that are your bread and butter. They have to perform, or else you lose. Maybe lose one unit of Sauri for a monster to give you more options, but i guess you will anyway grow in points later so you will have more options.

    You could give your Scar veteran the Gamblers armour, a GW and a Dawnstone for the 3+ reroll with a 6++ plus your GW, that seems ok. For that, you would only need to drop one saurus(you need the room in the unit to fit in the saurus anyway) and a unit champion in the other unit. You will not need that unit champion in the other unit anyway, 1 extra attack for 10 points is not worth it. Champions are there to accept or decline challanges that your hero does not want to take for any reason, so you keep your champions in units with CC chars. See how you like it, and expand on what you want!
     

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