7th Ed. 1000 Points on the cheap

Discussion in 'Lizardmen Army Lists' started by Bleyden, May 26, 2009.

  1. Bleyden
    Skink

    Bleyden New Member

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    Ok my Solo Slann Build was just an idea. Now this is a 1000 point force that I am trying to build. I have 20 Saurus and 32 Skinks (from 5th ed) so if you follow my blog (see sig) you can see what Im trying to do.

    Here is my 1000 point list:

    Scar-Vet: GW, LA, Mirror Shield. General

    Chief: Terradon, LA, Enchanted Shield, Dagger of Sotek

    18 Saurus: Full Command, Spears

    17 Saurus: Full Command, Spears

    10 Skink Skirmishers: Blowpipes

    10 Skink Cohorts: Javelins

    6 Chameleon Skinks: Blowpipes

    1 Salamander:



    Total Points - 1000

    Models - 67

    PD - 2
    DD - 2

    Right now lets go through the different phases of the game.

    Movement

    This list is quite mobile. You have a flying skink of doom (FSOD) flying 20" a turn and march blocking, war machine hunting, mage killing an being a nuisance. You have a slow core of 2 saurus units but fast flankers in the Salamander and the skinks that can draw units into combat with the Saurus. The Chamo skinks are very mobile and will hinder the enemies movement immediately as they are scouts. The Cohorts are there to take a table quarter and maybe do some redirecting from charges.

    Magic

    Again I have no offensive or defensive magic. Magic heavy forces can be a big problem for me but I have a FSOD to kill some mages (KB is very nice) and I also have some Chamo skinks that can mage hunt. One Saurus unit is protected from Magic Missiles (due to the Mirror Shield) and I may screen the other unit with skirmishers if its a magic heavy list.

    Shooting

    This army has more than the previous one. I may give the FSoD some kind of missile weapon to take advantage of his BS5 but points are scarce. The skirmishers will add some firepower when the battle lines meet as they can dish out 20 Poisoned shots a turn which can decimate a unit. The Chamo skinks will be very important as they can whittle down units before combat commences, take out warmachine crews and attack units shooting at my saurus. The Salamander will make a big difference with its -3AS to cavalry and also it causes a panic check on just one wound. This can fracture my enemys battle line, helping me win.

    Combat

    This unit is still a Combat list. The 2 units of saurus can put together 50 S4 hits (not including Scarvet with 4 S7 attacks). That can seriously beat down on an army. The skinks can be servicable flankers (taking away rank bonus will help CR a lot) and the Salamanders will be better off shooting but can scrap a bit as well. The FSoD now has KB which makes killing easier (on a 6 to hit it auto-wounds and if AS is failed they die) esp wizards and can take out a warmachine crew on his own. The chamo skinks are there to shoot but if needs be can charge a unit of archers/war machine crew and tie them up for a few turns.

    Right there is my own analysis of my list. What is yours?
     
  2. Pukkaman
    Skink

    Pukkaman New Member

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    Personally I would cut both saurus units down to 15 which would give you some more points to spend on some terradons if you can find the points. I would take the chief off the terradon and give him cloak of feathers. That way he can fly but he's also alot more flexible allowing him to join any unit he may want to join. Again if points allowed I would give the Sword of the hornet to the scar-vet as that way you can still get off 4 attacks if someone charges you, a great weapon at strength 5 is a little bit of over kill!

    Other than that the list is pretty solid. Salamanders are awesome in smaller battles against ranked troops cause they can really dominate the board. Make sure you don't waste your chameleons since they're a quite an investment.

    Pukka
     
  3. Bleyden
    Skink

    Bleyden New Member

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    Hey Ive thought about the character choices and Ive made some changes:

    Skink Chief

    Previous: Terradon, LA, Enchanted Shield, Dagger of Sotek
    New: Cloak of Feathers, LA, Enchanted Shield, Blowpipe

    Reasons: This guy is cheaper pointswise so he wont be such a loss if/when he dies. He is just as mobile and can jump from unit to unit and help lots of people out. He has a blowpipe to use his BS 5. I would like Venom but theyre in the same magical category.

    Saurus Scar-Veteran

    Previous: LA, GW, Shield of the Mirrored Pool
    New: LA, Burning Blade of Chotec, Shield of the Mirrored Pool

    Reasons: Has a lot more bite, doesnt strike last. Would have liked Hornet Sword but I need the Mirror Shield as it is my magic defense. More battle capable general and S5 should easily wound most things in the game (esp at 1000 pts)

    Another good thing is that I can buy 2 skink chiefs and afterwards make one a priest. Saving me money :)
     

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