Hi all, I've got a 1000 points tournament coming up, and I want to take my lizards, specifically, my skinks. Let me know what you think of this Level 2 Beast Priest - Scroll Chief BSB - AoD - Additional hand wep 10 Skirmishers 10 Skirmishers Cohort - 30 Skinks - 3 Krox - Full command 1 Sally - Snack 1 Sally - Snack 9 Chameleons BSB will go in the cohort, the Priest in with Skirmishers. Chameleons to take out warmachines and harass nasty fighty units from behind. Skirmishers for redirecting and harassing. Sallies for taking out swaths of low T infantry / regenerating critters. Cohort is there to fight, hopefully with wildform as often as possible. Cheers
I managed to get in 2 practice games today. I lost to Dwarves and narrowly beat the Wood Elves. First up was Dwarves. In both games the low Leadership made itself apparent quite frequently... Such is the nature of the beast in a skink army. The Skroxigor unit is tougher than you'd think with so many wounds and ranks for your enemy to wade through. I'm no statistician but stubborn Ld 7 with 3 dice and a reroll is pretty tasty, losing combat isn't so scary. In both games I found that the sallies pay for themselves, but I need to be vigilant about keeping them out of combat as long as possible. They burnt through a unit of longbeards in one game and some wild riders in another. Chameleons.... so fickle. They couldn't kill an Organ Gun but they at least made it waste a few turns shooting at them (before a gyro came and steamed them into paste). In the second game they got cleaned up by wardancers (they killed 3 out of 5 but still... not worth it). Perhaps I need to be more careful where I deploy, and not always put them in the enemies deployment just because I can. My priest did ~okay~, but I'm starting to wonder if maybe Heavens is the way to go? Wildform is great but is it wasted on Skroxigor? Only a few skinks will get the Strength bonus for attacking, and the Kroxigor don't need it... The Toughness boost is nice though, T3 skinks is less embarrassing than getting wounded by elves on 3's.... Skirmishers performed reliably, finishing off units, redirecting, thinning out enemy combat units, etc. Trueflight arrows are my bane though... Anyway, I'm reasonably pleased with how it went. Any glaringly obvious changes I could make? Or suggestions on different army choices? Cheers
I really like your army! The only thing I would consider as a drawback is the singular combat unit. I can see you getting outmaneuvered pretty easily. I personally like Heavens better on my Priests. Iceshard is a really versatile spell. -1 to hit, -1 Ld, 4+ to shoot, AND it can hurt flyers? Whaaaa... lol. I'd gladly take any other spell too. Besides Windblast.
Here's my suggest: Oldblood General sword of striking (+1 to hit), potion of Strength, enchanted shield & light armour Scarvet BSB Warrior's bane, Dragon Helm, Iron Curse Icon, light armour & shield Skink Priest lvl 1 beast, Dispel Scroll, Ruby Ring of Ruin 10 skink skirmishers 10 skink skirmishers 22 Saurus Warriors w/ full command Bastiladon
With bastiladon , Ruby Ring, and Wyssans Wildform you have 3 choices in a low point magic game. Where bastiladon shines in 6 die and can be game changer at those points. But If you really want to cast that most needed Wyssans Wildform you need to drag some dispel dice via other threats.
I don't doubt that it has its uses. I just feel that it is too many points invested in magic for such a small army. I just think that something else might serve the list better. But that's just me.
Hi all, thanks for the input. I actually had my tournament on sunday. I placed a little above the middle, but bizarrely I won the award for most challenges issued/accepted/won (my BSB was a menace - cutting down elf unit champions left right and center). It was a 4 game tournament, and I played against 1) Dark Elves, 2) High Elves, 3) Dark Elves, 4) Dark Elves. Lol I quickly found that the huge skrox block was a bigger unit than any other player had brought, meaning most people were either trying to avoid it, or focusing so heavily to try and multi charge it they left my skirmishing units alone. My first Dark Elf opponent felt the wrath of the Salamanders, who roasted through 2 units of Witches, however on the same turn my Priest miscast and died, they BOTH ate their remaining handlers . The sallies were effective in the other games too, so were the chameleons and the skirmishers. Marching out of a unit's charge arc and then peppering them with poison projectiles is surprisingly effective at 1000 points - with people taking units of 10-15 models, you can really cause some damage. My magic was mostly meh, mostly getting the Reroll 6's and Reroll 1's spells (which I find to be bland but effective spells), although in 2 games I brought down comets which crippled their fighting blocks. Combat went fine against the S3 elves, but when I ran into Executioners and White Lions I was in trouble... S6 will kill a krox EASIER than a skink - who can at least parry. Fortunately, I mostly managed to pick my combats. Even if the skrox fluff a lot of their attacks, the static res of Banner, BSB (in unit), and 3 ranks was enough to put us back to equal usually. Failing that, I was steadfast anyway! What I learnt: skink army is fun, and mobile - but fragile. The skrox block can't handle a prolonged combat; they need to pick their target and steamroll it in one turn or else you run out of models really quick. Also bladewind killed 15 skinks on turn 1.... Anyway. In 1500 I'd like to take something similar but also with Tehenhauin, more skirmishers and cohort skinks, and some swarms. No I didn't. The krox are doing most of the damage in that unit, I figure skinks are there to soak up damage and provide static res - not too fussed if my front rank of 6 skinks can kill much