7th Ed. 1000 pts list comments welcome

Discussion in 'Lizardmen Army Lists' started by Momo the Slann, Feb 7, 2010.

  1. Momo the Slann
    Skink

    Momo the Slann New Member

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    Hello everyone,

    Here's my 1k list and wanted to get your opinion:

    Hero
    Scar Vet (general)
    Charm of the Jaguar Warrior
    Light armour
    Shield
    Great Weapon


    Core
    18 Saurus Warriors
    Spears
    Standard Bearer, Musician

    2x 10 Skink Skirmishers

    Special
    11 Temple Guards
    Standard Bearer, Musician

    1 Stegadon

    Rare
    1 Salamander Hunting Pack

    TOTAL: 995

    Questions:
    (1) Does this list look competitive?
    (2) Should I substitute 10 skinks for another salamander?

    Thanks in advance for your help!
     
  2. novatomato
    Razordon

    novatomato Member

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    For starters without any other magic it is going to be highly unlikely that you're going to be able to get the charm off, so you would be better off dropping that and picking up something else. Maybe the enchanted shield, or the glyph necklace.
    Aside from that you've got two units of skirmishers, which is always a good thing, two units of grinders (saurus and TG) and a sallie which is a quite useful creature.
    However I find it hard to believe that with only two slow units for CC your going to get very far, you need something faster that can smash into the unit that your grinders are mashing, without that you will have two units out of the game for two or three turns unless someone throws cheap garbage at them.
    I think that you should drop the salamanders and even the TG to pick up some krox or Cold One Cavs.
     
  3. Momo the Slann
    Skink

    Momo the Slann New Member

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    I'm not too fond of Stupidity for the Cold Ones... how about Terradon riders? Would they do the trick for some added speed?
     
  4. novatomato
    Razordon

    novatomato Member

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    Terradons are great for march blocking, war machine hunting, mage hunting, and the drop rocks ability is great too. They are not, however, anywhere near as effective at smashing things than the Cold One Cavalry.
    True the Cold Ones stupidity is a nuisance, but it does not happen to frequently for me to think that it is an important factor to consider when including it in an army.
    You do have a stegadon which can act as a hammer, a quite effective one but just not enough for my liking. Maybe the steg would be enough with the terradons helping out in those other areas where they shine.
    I really suggest trying your list out two or three times. After a couple games you will notice where you are weak and where you really perform well. When you do that you will come up with a few ideas on how you can; A) change the list to help in those key areas that you are underperforming, and B) figure out how and when to use the units you have.
     
  5. Stegadeth
    Temple Guard

    Stegadeth New Member

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    Stupidity does suck. Fortunately it is hardly ever an issue. Cold-Blooded leadership 8 is not at all hard to get under.
     
  6. Xulotl
    Skink

    Xulotl New Member

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    You may wanna try and sneak in that 5 points somewhere. Like novo said, perhaps an enchanted shield or a glyph.

    And I say keep the salamander + skink combo. If you're worried about march blocking skinks are useful there.

    Mostly I agree with everyone else though: play a few games!
     
  7. Momo the Slann
    Skink

    Momo the Slann New Member

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    Great! Thanks for the advice everyone!
     
  8. Kurlin
    Ripperdactil

    Kurlin New Member

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    Personally I am not a fan of TG without a slann for their points. As I find a Saurus Warrior unit with spears much more effective, and cheaper. So I would drop the TG unit and make 2 blocks of 15 Saurus warriors with spears (reduce your 18 to 15, unless you don't have anywhere else to put points). That may leave you with some extra points to play with.

    Also I would definitely keep the salamander until you've played a few games, then decide. And if you don't already use that 5 points for an extra handler on the salamander.
     

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