I'm just starting WHFB and LM, and this is what I'm looking at for a first list. Lord-Saurus Old Blood- Armour of Destiny, Sword of the Hornet, Banehead, Luckstone Hero- Skink Priest- Level Two, Cube of Darkness Core- Saurus Warriors (20)- Shields, FC Core- Skink Skirmishers (10) Special- Chameleons (5) Special- Chameleons (5) Rare- Salamander Hunting Pack- Extra Handler Rare- Salamander Hunting Pack- Extra Handler Only a few pieces of this list are set in stone (Saurus, Priest, and some form of Saurus hero). Thanks for looking.
At this point level, I would go with a scar-vet instead of an oldblood. I'd also drop the cube from your priest and maybe take the plaque of tepok. I would add more skirmishers with the extra points you will have.
at 1000 points a lord isn't really ideal to use imo. The plaque is definitely a good option to use. I would make a scar veteran with a great weapon. With the extra points maybe get another saurus block or the skirmishers depending on how you like to play
first i would definitely give the priest the plaque of tepok, really, do it! 20 is too small imo, boost to at least 25, 30 would be great!! drop the oldblood for a scer-vet and put him in the saurus unit, so you need only 29 saurus for a unit like that. cham. skinks are awesome, go with them!! this list coul maybe work; HEROES- 173pts scar-vet Lt. Armour, shield skink priest plaque of tepok CORE- 437pts 29 saurus HW, shield FC 11 SSkinks javelins SPECIAL- 120pts 2x5 cham. skinks RARE- 160pts 2x sally +extra handler this gets to 890 pts and leave you wit hsome space for magic items e.t.c. a little unit for the priest too hope i helped!! my best// metallhead
BSB, ofc, give it to your scar-vet and make the skink priest your general. what do you think about my list??
I agree with everyone else that you could drop the Cube and go with Tepok. That's if your going offensive magic, if you want defensive magic I find Divination orb works well. I would go with a second unit of Saurus instead of a meatier single unit. While adding more models to the one unit will give it more survivability before and during combat a second unit would lend more flexability to your list. For your general having a basic Scar Vet with L. Armour and Enchanted shield will give him an impressive 2+ save. IMHO I would stay away from a great weapon because it reduces your armour in combat and your striking last even against units which are slow to fight like Orks, Dwarves and Undead. You can have an Ogre Blade, Dragon Helm, L. Armour and shield to give a 2+ armour and Str 7. Otherwise your army looks excellent! You've got a nice 1000 point list there.
New to this board, but have been playing LM for about a year and a half now. And I always run the PLaque of Tepok. Also I havn't played in the new rule set, so I'm not to sure how the new magic rules apply, but in the old rules, it was one of the most handiest items I took. Allowing you to take that extra 3rd spell. I often rolled up Spells 1,3,5 from the lore of heaven, and these spells helped my army out as it played into my playing style.
Oldblood not needed at this points level. Scar vet good. Skink priest with plaque of tepok. More saurus and skinks. Salamnders are awesome (I once killed 4 elves and the whole unit with the general ran off the board).