8th Ed. 1000pt army list

Discussion in 'Lizardmen Army Lists' started by Dangermouse9, Sep 26, 2014.

  1. Dangermouse9
    Jungle Swarm

    Dangermouse9 New Member

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    Hi I am new to the warhammer scene and have played a few games with my lizardmen running two lists and have had similar problems with both of them. If anyone could pick out the bad parts that are brining me down as my block of saurus tend to fail there leadership test and run after my oldblood gets demolished in combat.

    Here are the lists

    1x Oldblood with enchanted shield

    32x Saurus Warriors in on big block for horde

    3x Ripperdactyls

    1x Lvl2 skinks priest with lore of beasts

    1x Ancient stegadon with engine of the gods

    and the other was

    1x Oldblood with blade of realities

    32x Saurus in a block

    1x Skink priest level 2 lore of beasts in skirmisher unit

    10x Skink skirmishers with blowpipes and skink priest

    10x Skink skirmishers with blowpipes

    1x Unit of two Salamanders

    Both lists are roughly 1000 points but i was wondering what else i could do to stop the saurus running away and to make sure the oldblood does what he is good at!
     
  2. teufelhund
    Chameleon Skink

    teufelhund New Member

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    Park the skink priest in a skirmisher unit behind the saurus he's there to cast wyssans anyway; so he'll kepp predatory fighter in check. I like the second list over the first one only because if you're going to have an oldblood on foot he needs to be kitted out and the steg is just a warmachine magnet with a less than stellar ward. I like the AOD/pirahna blade combo personally. That with a shield keeps him in the 25% and gives him a 1+/4+ and the D3 wounds is great when you manage to sneak past a ward as well as making him effective against multi-wound models. If you mangae to get savage beasts he can wreck face all on his own at a 1000 pts, but it does make him a target; hence the AOD for the 4+ ward. You are missing some quickness; so since sallies can double as chaff maybe drop a skirmisher unit and work in some fliers or chameleon skinks. Best of luck.
     
  3. lordkingcrow
    Temple Guard

    lordkingcrow Active Member

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    I guess my question would be: What do you generally fight against?
     

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