8th Ed. 1000pts Brothers In Blood Tournement List

Discussion in 'Lizardmen Army Lists' started by AirshipEngineer, Jan 15, 2013.

  1. AirshipEngineer
    Skink

    AirshipEngineer New Member

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    I am Wondering If anyone Could Offer Either Improvements on my List or Possibly a List (of Any race) that would Compliment it.
    Lord (I cant Take a Slann With the 250pts Cap on Lords)
    OldBlood
    Enchanted Shield
    Glittering Scales
    Aura of Quetzl
    Dragon Helm
    Gold Sword Of Sigil (For removing Re-rolls vs High Elves)
    Iron Curse Icon
    245pts
    Reasoning:
    I wanted My block Of Saurus to Act Like a Spiked Wall you are Never Going to take them Down without Losing More points Then i sink into them. the Stacking Glittering Scales and Aura give a -2 to hit meaning at the Best of times they are hitting on 5+ at the Worst a 7+, Plus His 0+ armor save he isn't going to take many wounds from any sort of Mundane Weaponry.

    Heroes
    Skink Priest
    Lvl2
    Dispell Scroll
    140 Pts
    Reasoning:
    I just Hate Going into Any Game Naked in the Magic Phases. "Cant take a Slann? Make due With Priests."

    Skink Chieftain
    BSB
    Charmed Shield
    Dispell Scroll
    110 pts
    Reasoning:
    Most Of my Army Is Initiative 1 Running 2 Dispell Scrolls to keep Pit of Shades From ever going Off BSB to keep things From breaking Cause a Re-Roll Cold Blooded 8 will almost Always Hold. stands behind Large unit of Saurus to Squishy to keep in front line Combat.

    Core
    30 Saurus
    Command
    360pts
    Reasoning:
    Everyone Needs Saurus

    Rare
    2 Salamanders
    extra Handlers
    160pts
    Reason: some Shooting and Decent Chaff Clearing Mostly for the Off chance i go against another Very Blocky Army list many Flaming Attacks.
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    You can only have one dispel scroll now. However, you could give the priest a cube of darkness that will do the same thing and end the magic phase/RIP spells on a 4+.
     
  3. AirshipEngineer
    Skink

    AirshipEngineer New Member

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    Okay How about I give Regeneration Seed to The Chief and Topek to preist And remove 1 of the Scrolls
     
  4. david l
    Chameleon Skink

    david l New Member

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    Oldblood is illegal for taking a bunch of magic armours. Only one item per category. Even if you could take all that armour, the save is capped out at 1+, not 0+.

    scroll (or any arcane item) on a skink chief is illegal.
     
  5. Rhodium
    Kroxigor

    Rhodium New Member

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    This list is kind of all over the place and mostly illegal!

    The oldblood:
    You can only take one item from the magical armour section of the rule book on each character, this old blood has 3! enchanted shield, dragonhelm and glittering scales.

    I dont have my book on me to check but I'm pretty confident you have more than 100 points of magical items anyway, I'm sure you have 95 points not counted the gold sword, which is definitely not 5 points so you are over your limit

    In reality there is no point in take enchanted shield because a 0+ armour gets automatically capped to a 1+ save so a waste of points.


    You can only take arcane items on wizards, so the chief cant have a scroll, not that you can have two scrolls anyway, you also can only take one arcane item so cant have Plaque of Tepok and a dispell scroll.

    Also I dont have my BRB, but do you not need a minimum of three units or am I imagining that? if so, then the list doesnt have 3


    But more importantly, the list just doesnt have anything going for it, where is the skink chief and skink priest going to go? they would have to sit to the side on the saurus block and be killed straight away in combat, Skink chiefs are not great especially at this small point size, they will die easily.

    ant this level i would:
    Take a scar vet BSB with GW, VotFF and then lots of armour/ward to keep him save
    A skink priest with a scroll to cast magic

    Saurus block
    skink skirmishers

    sallie
    and then terradons or something if you have the points.
     
  6. AirshipEngineer
    Skink

    AirshipEngineer New Member

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    Thanks Okay Serious Revamps will be on the Way but just out of Curiosity i thought Terradons were close to the worst special choice (disregarding TempleGuard with No Slann) in 8th edition? or am i just wrong one more time?
    And about the Oldblood I can only take 1 Magic Wepon I belive as long As it is not the Same type of Armor i.e. Chest plate Helm shield. you can take more than 1 magic Armor and Ibelive it's exactly100 pts of items
    Scales 25
    Aura 40
    Shield 5
    Icon 5
    Helm 10
    sword 10
    total Magic items 100pts
     
  7. Rhodium
    Kroxigor

    Rhodium New Member

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    It's personnel choice, they are far from a bad choice but some people like and use them with success (me) while other people use them and find them rubbish, there is a good article on here on how to use them effectively

    No that is not the rules, reread the paragraph titled " Balance of Power" on page 172 of the BRb, it explains it well, it is only one piece of armour regardless of type, you dont differentiate between helmets and shields and armour e.t,c it is just one.

    No, the gold sigil sword is 15 and the enchanted shield is 15 ( you use the value in the lizardmen armybook not the BrB) giving you a total of 115 points
     
  8. Eladimir
    Salamander

    Eladimir New Member

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    And terradons aren't half bad at all. They can win you the chaff war quite well since 3d3 rocks can often wipe out a whole unit of light calv, dogs/hounds and put a good dent into 10 skirmishers.
     
  9. AirshipEngineer
    Skink

    AirshipEngineer New Member

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    Okay Removing All the Problems (new List Coming Soon) I will still keep the OldBlood because i can still stack the Scales And Aura For the -2 to hit
     
  10. AirshipEngineer
    Skink

    AirshipEngineer New Member

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    Lizardmen BloodBrothers List 2.0
    Lord
    OldBlood
    Glitering Scales
    Aura of Quatzl
    Ruby Ring of Ruin
    Great Weapon
    Points 247

    Heroes
    Skink Chief
    BSB
    Banner of Swiftness
    Light Armor And shield
    99pts

    Skink Priest
    Lvl2
    Dispell Scroll
    125pts

    Core
    20 Saurus
    Command
    250pts

    17 Skink Cohorts
    2 Kroxigors
    Standard + Musician
    209pts

    10 Skink Skirmishers
    70pts

    total 1000 pts
     
  11. Rhodium
    Kroxigor

    Rhodium New Member

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    I like this list better,

    A nice saurus block with the old blood inside

    A nice skrox block with the chief inside

    A skirmisher unit to carry the priest

    The old blood and chief are a bit under armoured but at this point level there isnt much you can do about it

    It seems a reasonable army along with a decent magic phase with a cheeky ruby ruin, give it a shot i think it could work well
     
  12. Poqenichi
    Skink

    Poqenichi New Member

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    Correct me if i'm wrong guys, but at a 1k level, I thought you couldn't take any lords? The max level characters are heroes?
     
  13. Lawot
    Kroxigor

    Lawot Active Member

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    Nope, max 25% Lords and 25% Heroes, by points. You may be remembering previous editions, when force organization worked differently.
     

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