Hello guys! So ive been playing warhammer for quite a while, never been much of a competative player, but I love a challenge, and I always find it fun to win with "hard" armies. But as of late, I feel like getting something hard and steadfast. And after loosing my entire WE army (lost on a plane transfer) I thought this would be a good opportunity to try something new. Here goes. The list will be at first 1200, but the goal is 2400. If possible I would like to exclude a slann, but I might take a small version of him in 2400. Here is my first draft for 1200, please have a look! 1 Saurus Scar-Veteran This saurus does not have any gear at all... and im slightly over my points allowance... 1 Skink Priest Magic Level 1; Lore of Heaven Diadem of Power 17 Saurus Warriors Spear; Shield; FC 18 Saurus Warriors Spear; Shield; Standard 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 5 Cold One Cavalry Spear; Shield; Musician 3 Terradon Riders Javelin 2 Razordon Hunting Packs 6 Skink Handlers Models in Army: 70 Total Army Cost: 1202.0 Pretty basic I think. Thoughts?
Right idea brewing Salamanders are far superior to razordons in every way and should be swapped Saurus should be equipped with hand weapon shield not spears, especially in units less than thirty You want some gear on your scar vet, he isn't that tough naked! You also want some offensive magic, maybe a ruby ring of ruin on the priest to keep it interesting In order to save points: You have saved points by removing spears, I would either Get rid of the cold one cav, spend points on equipment and increase the saurus units up to 20 or 24 ( haven't worked out the points) Or Get rid of one of the saurus blocks, make the other one about 30 men, stick the scar vet on a cold one with equipment and run him in the cold one unit
I know salamanders are good, but I dont agree that they are better on all accounts, suggestion noted )same points so wont be a hassle to swap) Yes, the oldblood really needs gear. Spears are just 1pts each, and while taking away the "tarpit" feel, I still get 6 extra attacks... I dont really see the point with just Hw/sh. Ive read many arguments both for and against it, and my own conclusion is that spears are cool, and far from a waste of points. On the note on making the unit bigger by combinding them. While this would make the spears even better, and the block would become much more threatening, it would also mean that I only have 1 combat unit, and spells like dwellers or PoS becomes much more potent. I was thinking of advancing up center with one unit, while sticking the other on the flank. Cold ones would take care of the other flank, while razordon/salamanders would provide a way to shut down enemy attack routes. The 2 skink units will move ahead of each lizard block to pick of things like flyers and fast chav. Im debating removing terradons, and just putting the vet on a cold one, and depeninding on the game im playing, either run him as a cowboy, or just stick him in the CO unit. On that note, if I do as u suggest, and remove the CO, what would I use for a hammer? Lets say I get my blocks combined 30ish strong, and they get tarpitted. Then I would have nothing to break with from the flanks. To counter this I would have to make the skinks bigger so they can negate rank bonus from the flank. It also feels like im limiting my options during the game by doing thís, this is supposed to be an offensive list, not something you have back with. Do you get my point? Sorry for the bad grammar .
I would never field spear Saurus in groups less than 20. You need to maintain 15 models to get full benefit from the spears (assuming you are running them five wide). The few times I go with spears I aim to have 30 Saurus in the blocks give or take whatever amount will let me balance on my points limit exactly. As your main combat block, Saurus draw a lot of missile fire. They have Intiative 1 so they attack after everyone but zombies and great weapon troops. I believe spear Saurus are worth the extra point, when the unit is large. Whether do to you having to charge, being shot at with artillery or spells, plan as if your Saurus will be five models down before you get to use spears for the first time in any battle.
Thanks for the input. Im at work now, so cant post the updated version of the list. But here are the things im thinking about doing, and some input on these would be greatly appriciated! Change saurus to 24 and 20. Keeping spears, but adding 1 extra rank to each group. Removing CO group and replacing them with a cowboy scar vet, would really love a good build for this guys. Is gw the way to go? Is Crown of Command a must? Putting razordons/salamanders in 2groups of 1. So without all the info it would look something like this Scar-vet on cold one + gear Skink Priest Diadem of power 24 Saurus +Spears 20 Saurus + Spears 10 skinks Blow pipe 10 skinks Blow pipe 3 Terradon Riders Salamander/razordon Salamander/ razordon (if I go with razordons I will prolly put them in the same grp) Thoughts?
So ive been tweaking back and forth, and while I like razordons over salamanders, I just cant swap one for the other. So I descided to take them both. What had to go? Well, my scar-vet on a CO. here is the list, tell me what you think Info: This is supposed to be an allcommers list with focus on harass and close combat. 1 Skink Priest @ 115.0 Pts Magic Level 1; Lore of Heaven Diadem of Power Ruby Ring of Ruin 24 Saurus Warriors Spear; Shield 24 Saurus Warriors Spear; Shield 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 6 Chameleon Skinks Blowpipe 2 Razordon Hunting Packs 6 Skink Handlers 1 Salamander Hunting Packs 3handlers 1 Salamander Hunting Packs 3handlers Models in Army: 90 Total Army Cost: 1203.0 Im slightly above points, but this can be fixed, I guess changing the items on the priest, or dropping one chameleon. Thoughts on this list?
Hey there, I just hopped over to check your list, as I play at or around this points level a lot too. I like the 2 solid blocks of Saurus, they will munch up a lot of enemy troops every battle. I also like your supporting units, with 2 skirmisher units and a chameleon unit, you can run good interference. Also, artillery and enemy light troops will also be a great target. Some things I don't like: The Ruby ring of Ruin. A Level 1 priest isn't going to get that much magic through, I'd say just forget about the offensive magic and use is just to protect your troops from harmful enemy magic. 2 Sally/Razordon, At this points level I would advise to drop the Razordon. They can be cool and sometimes be usefull, but not at this points level. The salamander simply outclasses the razordon in smaller games, but even then you don't need 2. The points you save on a razordon can be used to give your Scar-Vet some solid gear, flesh out your saurus units even more or; what I like to do: Drop the priest, and add another Scar-vet (BSB). You will have to face the magic, but will have considerable fighting power. Anyway, your list looks pretty solid now, but there are some things you might want to think over twice. Good luck! The Hunted