Good morning all(from Djibouti), I would like to submit a possible list I want to field in a Doubles Tournament in March with a friend of mine(who will be playing TK). This is what I have right now, nothing too detailed, and I am pretty flexible in troop regard. Scar Vet General -Great Weapon *open to a cheap build, trying to keep points down Skink Priest -lvl 1 *maybe a ring of ruin or a scroll 29 x Saurus Warriors -Full Command 10 x Skinks -Javelins and Shields 10 x Skinks -Javelins and Shields 5 x Chameleon Skinks 5 x Chameleon Skinks Bastilodon -Solar version Ancient Stegadon -Horns I am a relatively experienced player, and in all honesty have not lost with my Lizardmen from the 7th edition book in my local meta. But I am currently deployed and have not played a game with the new book, so after doing some reviews made the list above. I think the bastilodon is a nice addition and plays a great support role overall. My partner has not made his list yet, but upon discussion, he will probably be pushing the magic side of the house. I am considering dropping the Steg for more Saurus/Skinks and a Salamander or two(or to afford a BSB possibly). But I figure an Ancient Steg combined with a Bastilodon makes a scary opposition in the smaller point values, especially when coupled with a large unit of Saurus. I figure I would need no more than 2-4 dice per turn for the Magic Phase if anything. The main thing is to utilize the magical attacks from the Bastilodon to whittle down any opponents chaff then rank and file. I would also use it to hold a flank or make a supporting charge if need be. Chameleon Skinks would of course try to pop whatever they can on the first turn if possible, thinking war machines and monsters/monstrous cav/inf/beasts. Skinks would just be skinks, misleading and whittling down enemy units as well as maybe holding them up if I can snag a forest or two. The rules of the tourney dictate that each army of 1200 points must follow the normal rules composition in the BRB. And only one of the armies can have a Lord choice. We discussed him having a level 3(maybe 4 if points are free), a level 2, and the Casket(dice generation). He was also thinking 2 catapults and scorpions(points permitting) and 2 units of rank and file(1 of them probably tomb guard). Or maybe a large unit of rank and file and a unit or two of chariots. Thoughts?
The only thing I would consider changing is the two units of Chameleon Skinks into one. Apart from that I think it is a nicely balanced list
I did consider that, in fact I though about bringing the total of chameleon skinks down to 8, smaller footprint in regards to deploying them if need be. Sound advice. On the other hand I have played with two unit of 5-6 to much success, especially when facing more than 1 war machine. Test play will have to dispute either claim. Very valid suggestion, thank you. I wish I could fit a single sally + handlers in the list, but unfortunately it was go big or go home(steggy). Plus, with the Steggy, I cannot fit a Sally in with the point value.
Ok then. I would go with the Steggy over Sally, but the Chameleon Skink two units I see working now....
Scar Vet General -Cold One -Sword of Might -Dawnstone -Charmed Shield *S6 1+ rerollable with a 2+ one time ward save against the first wound. Trying to survive possible cannon snipers. Plus combined charged from this guy with a Steggy could prove to be nasty. Also useful to run alone to clear chaff if needed. Skink Priest -lvl 1 -Lore of Beasts *Simple, looking for Wyssan's 25 x Saurus Warriors -Full Command 11 x Skinks -Javelins and Shields 11 x Skinks -Javelins and Shields 5 x Chameleon Skinks 5 x Chameleon Skinks Bastilodon -Solar version Ancient Stegadon -Horns Thoughts on this adjusted list? 1199 points. 1200 is the max.
Thanks! My buddy will be running the more magic heavy side of the house, so dispel scroll will bu unnecessary. We can only carry 1 of each magic item per team, so our team will have a scroll on his guy.