Hi, I will take part in a local 1250 pts tournament. Armies have to comply to the following rules (they are called "small horus"...): > no lords, > max. 25% heroes (named ones allowed), min. 25% core, max. 50% special, max. 25% rare > max. 3 heroes, each @ max. 156 pts > BSB may have the items of its unit > max. twice the same core choice, special and rare choices only once > max. points for an unit 250 pts > max. 2 flying units > max. 2 war machines > max. 1 template > max. 2 chariot > max. 140 pts. per rare unit choice > max. unit size 35 models > max. 25 ranged fighters with weapons >= 24", poison, or 2+ shots (not counting chariots, war machines, monsters,...) > max. 2 units with a save of 2+ or better (not counting heroes). > max. 3 magic levels, every bound spell, innate skill,... counts as one level > max. 4 energy dice per spell > max. of 1 additional die can be generated by channeling > max. of 10 energy dice can be used per magic phase > complexities >= 14 of a spell cannot be casted > no crown of command > any army may include a giant @ 150 pts as rare choice. For Lizardmen additionally: > no steg > bound spell bastiliadon: a "6" counts as "1" > max. 1 Troglodon, it's cry may be used at the start of every CCP > PF also counts from additional ranks beyond the first > Jungle Swarms may be chosen twice A lot of text...., but... Here's the list I made: "Chi'Li Pe'Pa's Army" Heroes Chi'Li Pe'Pa - Skink Priest Lore of Heavens, Wizard Level 2 Magic Items BRB - Dispel Scroll, BRB - Ruby Ring of Ruin Qe'Zal Coatl - Saurus Scar-Veteran Cold One, Great Weapon, Light Armour Magic Items BRB - Dawnstone, BRB - Dragonhelm Core 20 Saurus Warriors, Spears, CMS 10 Skink Skirmishers, Javelins with Shield 10 Skink Skirmishers, Javelins with Shield Special 5 Chameleon Skinks 5 Cold One Riders, Spears, CMS 10 Temple Guard Rare Razordon Hunting Pac, Extra Handler Salamander Hunting Pac, Extra Handler I will be most probable be facing DE, Skaven, WoC and Bretonia. So any c&c would be highly appreciated...! Thanks in advance!
Yes I know. As a Lizardmen player I think these restrictions are rather crippling any advantage of the army... But nevertheless... how would you cope with the above mentioned rules or tweak the army?
Looking at the restrictions I feel that ripperdactyls could be the way to go here. They hit pretty hard atleast when the attacking the toad marked units. Maybe a unit of 4 or so if you have the models for it. I'm not really sold on your special section. Yes, the max points per unit is rather low but I still feel that you could do better with dropping either cold ones or temple guard and pumping up the other. BR Agrem
I took the COs as bus for the Cowboy and the TG because I had nearly exactly the points left. I could field 3 Ripperdactyls. I just didn't include them in the army as I haven't played them at all... So I'll possibly give it a try. Nevertheless I think they will get butchered by Executioners as they have higher initiative, if I remember correctly. So what kind of targets should they hunt?