8th Ed. 1250 Tournament... C&C welcome

Discussion in 'Lizardmen Army Lists' started by Nefertem, Jun 4, 2015.

  1. Nefertem
    Temple Guard

    Nefertem Well-Known Member

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    Hi,
    I will take part in a local 1250 pts tournament. Armies have to comply to the following rules (they are called "small horus"...):

    > no lords,
    > max. 25% heroes (named ones allowed), min. 25% core, max. 50% special, max. 25% rare
    > max. 3 heroes, each @ max. 156 pts
    > BSB may have the items of its unit

    > max. twice the same core choice, special and rare choices only once
    > max. points for an unit 250 pts
    > max. 2 flying units
    > max. 2 war machines
    > max. 1 template
    > max. 2 chariot
    > max. 140 pts. per rare unit choice
    > max. unit size 35 models
    > max. 25 ranged fighters with weapons >= 24", poison, or 2+ shots (not counting chariots, war machines, monsters,...)
    > max. 2 units with a save of 2+ or better (not counting heroes).

    > max. 3 magic levels, every bound spell, innate skill,... counts as one level
    > max. 4 energy dice per spell
    > max. of 1 additional die can be generated by channeling
    > max. of 10 energy dice can be used per magic phase
    > complexities >= 14 of a spell cannot be casted
    > no crown of command
    > any army may include a giant @ 150 pts as rare choice.

    For Lizardmen additionally:

    > no steg
    > bound spell bastiliadon: a "6" counts as "1"
    > max. 1 Troglodon, it's cry may be used at the start of every CCP
    > PF also counts from additional ranks beyond the first
    > Jungle Swarms may be chosen twice

    A lot of text...., but...
    Here's the list I made:

    "Chi'Li Pe'Pa's Army"

    Heroes
    Chi'Li Pe'Pa - Skink Priest
    Lore of Heavens, Wizard Level 2
    Magic Items
    BRB - Dispel Scroll, BRB - Ruby Ring of Ruin

    Qe'Zal Coatl - Saurus Scar-Veteran
    Cold One, Great Weapon, Light Armour
    Magic Items
    BRB - Dawnstone, BRB - Dragonhelm

    Core
    20 Saurus Warriors, Spears, CMS
    10 Skink Skirmishers, Javelins with Shield
    10 Skink Skirmishers, Javelins with Shield

    Special
    5 Chameleon Skinks
    5 Cold One Riders, Spears, CMS
    10 Temple Guard

    Rare
    Razordon Hunting Pac, Extra Handler
    Salamander Hunting Pac, Extra Handler

    I will be most probable be facing DE, Skaven, WoC and Bretonia. So any c&c would be highly appreciated...! Thanks in advance!
     
  2. n810
    Slann

    n810 First Spawning

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    those are some weird restrictions...
     
  3. Nefertem
    Temple Guard

    Nefertem Well-Known Member

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    Yes I know. As a Lizardmen player I think these restrictions are rather crippling any advantage of the army... But nevertheless... how would you cope with the above mentioned rules or tweak the army?
     
  4. Agrem
    Kroxigor

    Agrem Active Member

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    Looking at the restrictions I feel that ripperdactyls could be the way to go here. They hit pretty hard atleast when the attacking the toad marked units. Maybe a unit of 4 or so if you have the models for it.

    I'm not really sold on your special section. Yes, the max points per unit is rather low but I still feel that you could do better with dropping either cold ones or temple guard and pumping up the other.

    BR
    Agrem
     
  5. Nefertem
    Temple Guard

    Nefertem Well-Known Member

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    I took the COs as bus for the Cowboy and the TG because I had nearly exactly the points left. I could field 3 Ripperdactyls. I just didn't include them in the army as I haven't played them at all... So I'll possibly give it a try. Nevertheless I think they will get butchered by Executioners as they have higher initiative, if I remember correctly. So what kind of targets should they hunt?
     

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