So the whole point of this list is something fun and diverse to play with (without getting constantly walked over), something to harass armies with, whilst crushing where needed as well. As I mentioned in the other thread, this will be a big list for sculpts (from scratch) and conversions. HEROES Tetto'Eko Lv 1 skink priest scar vet (tempted to switch for Gor-rok) armour of destiny, GW and LA (tempted with Stegadon armour too) CORE Saurus warriors 25 (musician and standard) 16 x skink skirmishers 16 x skink skirmishers SPECIAL Steg 3 x ripperdactyls could always switch these for terrodons. RARE 3 x salamanders OR 3 x razordons (undecided which) Still left with about 20pts or so, so might chuck in a scroll on the lvl 1 priest.
well, I'm no expert, but your army list looks alright. It's fairly standard and contains most of what makes our army good: - Tetto is awesome. - Scar vet (on cold on?) is also awesome. - You have your skirmishers. - You have a decent sized block of saurus as a main combat unit to hold up other units and wait for support. - The support is the steg. -Ripperdactyls which I assume are for warmachines? - Salamanders to roast big blocks of infantry. Unless I'm mistakening I'd use something else for warmachines. I'm also not sure where you're putting Tetto? In one of the skirmisher units? If that's the case I'd consider removing one of the salamanders (2 should be fine anyway?) and get a cohort unit for the caster. I realize you haven't put the scar vet on a cold one, so that's somehting to consider, although there's always the risk of losing him to a canon like that, so you'll have to be careful. If he can survive he's a great addition. So IMO you have all the ingredients for a good army.
Not 100% but I'm pretty sure tettko is LD 7 so your SV is going to have to be your general meaning no BSB in this list. Not a huge deal just something to remember.
Thanks for the hep everyone. Rippers I wanted to use for Warmachine and glass canon use (especially against high AS units, or larger expensive units). Is it worth me sticking in a second 1500 point list in here? I actually want to try out two separate lists, the second featuring more SCOR.
Awesome! New list HEROES 2 x lv2 priests (thinking either lore of beasts on both or a mix). 200 scar vet on cold one, steg helm, spear, shield. 148 CORE Saurus warriors 20 (musician and standard), spears 240 skirmishers x 18 126 skirmishers x 18 126 SPECIAL bastioldon SCOR with spears, standard x 6 3 x terradons RARE razordon x 3 195 So a few questions here, first off, I'm about 4 points over, do I drop the number of skinks, or split them up (say, something like 3 units of 12). Also, if I drop some bits and pieces, do I do anything like trade my scar vets shield for the enchanted one (and can I even do this as the Stegadon shield does count as magic armour, but isn't carried on the wrist like a shield). Thanks! Help and conversions on the way....
I think you should at least split your skinks into 3 units of 12. The advantages of running 3x12 Skinks rather than 2x18 are: - Smaller footprint for easier maneuverability - An extra chaff drop during deployment - you can shoot at up to three targets - you lose less points for each unit that gets destroyed
Awesome, thanks for the help, I have already started a plan list in my sculpting and converting thread with the bastilodon, expect to see more pieces in there soon.