8th Ed. 1500 list for returning Lizardmen player vs O&G

Discussion in 'Lizardmen Army Lists' started by Hinds, Nov 20, 2012.

  1. Hinds
    Saurus

    Hinds New Member

    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    0
    This is a list I consider using vs a friend of mine who plays Orcs and Goblins. He primarly fields Orcs and rarely many goblins. Normally likes heavy magic and uses at least some warmachines

    Lords:
    Slann: life, BSB, (TG bunker).
    Ironcures, Plague of tepok, Focused Ruimination

    Heroes
    Scar Vet:
    Cold one, LA, Shield, Burning blade, dawnstone

    Core:
    18 Saurus, full command
    10 skink skirmishers
    11 skink skirmishers

    Special:
    10x Chamo skinks (perhaps in 2 units of 5)
    16x Temple Guard (TG bunker for slann), muso, standard
    3x Terradons

    Rare:
    2x Salamanders + handlers

    1500pts totalt exactly.

    Any thoughts? I donøt really know if the cold one is worth it. I'd like my scar vet to go do some challenges and it might be better with a Bane Head on his General or Piranha blade?
     
  2. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    split chamos
    lose terradons and make your saurus warriors bigger
    for the rest it looks nice:)
     
  3. Hinds
    Saurus

    Hinds New Member

    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    0
    I have been considering loosing the terradons myself. How good are they now? They are there to deal with possibly very annoying war machines but I have yet to try Terradons out actually. Are they not worth it?

    So you want the normal saurus to be bigger? and not the temple guard with only 16?

    Oh and some points and tips for the 8th edition in general would be nice. Haven't played since 6th actaully. I see ppl use chamos for dealing with warmachines too, how is that? Simply use the 2x shot at the warmachine and hope you hit the crew and not the machine? or perhaps there are a new rule about this that I have not seen?

    Another ting I am considering is if I need some kind of unit for one of the flanks. I am thinking I have my TG and Saurus in the middle, Sallies on one flank and nothing on the other? I can perhaps put on Salamander on each flank ofc.

    I
     
  4. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    the tg are stubborn due slann,
    you probably go lore of life, so they are a tough nutt to crack
    your saurus unit is small for this edition

    terradons are not worth it,
    chameleon skinks do the work better, faster and cheaper, if used correctly
     
  5. Eladimir
    Salamander

    Eladimir New Member

    Messages:
    801
    Likes Received:
    9
    Trophy Points:
    0
    The advantage skinks (and chamo skinks) have vs warmachines is poison. If you hit on a 6 you get to skip rolling to wound and kill a crew member. When shooting at a warmachine the toughness of the crew = the toughness of the warmchine, making it really hard to wound. Poison skips that step.
     
  6. Hinds
    Saurus

    Hinds New Member

    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    0
    ohh thx. Earlier (6th edition or something) I had to randomize the hits between them and the warmachine was immune to poisons.. that explains a lot :)
     
  7. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    on average my 6 chamos kill a warmachine a turn =)
     
  8. Hinds
    Saurus

    Hinds New Member

    Messages:
    56
    Likes Received:
    0
    Trophy Points:
    0
    Ohh well I ended up getting a crushing victory. I can now see why quite a few LM magic items etc. is banned in Tournaments atm. And a Slann BSB is just crazy good :)

    Ended up using 3 Salamanders and no Terradons. Sallies vs Low LD armies is also amazing!

    Thx for the advice everybody. I guess that next time we play, we would have to use Tourney rules, because I was clearly overpowered compared to my O&G friend
     

Share This Page