8th Ed. 1500 list for upcomming tournament

Discussion in 'Lizardmen Army Lists' started by Ferocious, Nov 4, 2012.

  1. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    Slann:
    mystery , rumination
    bsb;
    dispel scroll
    lore of life

    Scar veteren of hydra hunting
    burning blade of chotec
    dragon helm
    VOFFF
    LA shield

    20 tg
    full command
    banner of swiftness/8standerd of discipline/warbanner/jaguarstandard.....

    3x10 skirmish blow pipes
    10+11 skirmish javalin skinks

    7 chamo skinks

    2x1 sallie with snack :)
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    Its a good list. The venom of the firefly frog does not stack with the burning blade of chotec though. You can only take one magic sword. Of the two, I believe I would take the burnign blade since you will be facing hydras.
     
  3. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    yeah thats mainly his task, take down those pesky beasts

    i could take banner of discipline on the TG
    and add potion of str instead of VOFFF on scar vet?


    could also opt to go for lore of death
    since we will play the scenario with break points,
    Sniping his bsb and his general with death would be 2 breakpoints and winning the game :)
     
  4. Lalweny
    Jungle Swarm

    Lalweny New Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    1
    Are you planning on sending the Scar Vet off on his own, hydra-hunting? He could probably use a ward save.

    Otherwise, my first reaction to seeing this list is "there's only one solid unit, the TG. The rest are all light skirmishers."
    On further consideration, my usual go-to answer for how to kill scary things is "shoot it with skinks." So by that logic, I'd say it looks good. If you face a lot of armor, though, those blowpipes might start looking really weak.
     
  5. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    since its a low amount of 1500, that solid unit buffed with life is a massive unit!
    on th eother hand, very much high armour units i wont be seeing =)
     
  6. synical
    Skink

    synical New Member

    Messages:
    45
    Likes Received:
    0
    Trophy Points:
    0
    Good list - i might have to try something similiar myself. Just a quick question, why is the flaming sword good against hydras?

    //syn
     
  7. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    becaus it gives flaming attacks which negate regen,

    my scar vet strikes before my TG meaning, if my scar vet makes one wound on the hydra, it loses its regen for the remained of that combat phase, my str 5 of my tg reduice the hydras armour to 6+ and no regen = dead hydra!
     
  8. synical
    Skink

    synical New Member

    Messages:
    45
    Likes Received:
    0
    Trophy Points:
    0
    Ah cheers for that dude :) I'm still pretty new and the rulebook is daunting to look through properly for everything - it's a work in progress. I'll have to take this into note for when i play DE :)

    //syn
     
  9. Ferocious
    Temple Guard

    Ferocious New Member

    Messages:
    213
    Likes Received:
    1
    Trophy Points:
    0
    it helps against every regen unit ;)
    i could also give the unit the flaming banner and than get ripped by a stubborn 2+wsv vs flaming character.. not my cup of tea :d
     

Share This Page