heros: 117pt - 1 skink chief w/ blowpipe, light armor, shield, stegadon helmet 140pt - 1 skink priest w/ cloak of feathers, plaque of tepok core: 588pt - 7 skink skirmisher units [12 in a unit] w/ blowpipes 192pt - 2 skink skirmisher units [12 in a unit] w/ javelins, shields special: 72pt - 1 chameleon skink unit [6 in a unit] 240pt - 2 terradon rider units [4 in a unit] rare: 150pt - 1 razordon hunting pack [2 razordons, 6 handlers in a pack]
... wow, I thought wood elf armies were scary. Are ya sure you didn't accidentally field a 40K army by mistake? Good luck though! Tell me how it goes!
Interesting list. There has been some discussion on all skink lists in the past on these boards and really the only thing that you have going for you is that you do have some speed. Skinks are terrible on close combat and no matter what you do to them (as far as upgrades) they'll still be terrible. You have good skirmishing elements to the army but you have nothing thats going to be able to accept a charge. I think you might find a few army lists that you'll be able to beat, but I think overall you'll struggle to add up victory points. Also, I'd highly suggest removing the Razordons in favor of Salamanders.
In my skink lists, i usually have 1+ stegadon... I don't have terries, Krox, sallies, etc.(I'm still testing to see which I want)
i find razordons much better than salamanders because with salamanders you roll for distance thus have a chance of over or under shooting the enemy unit where as with razordon have a set range. when firing against skirmishers since salamanders use a template will cover fewer models, with razordons however, you can the same amount of skirmishers as rank and file units. also, with a fragile army such as mine, razordons are great at the point of the army to prevent charge on the weaker skinks since the cause fear and roll double shots on the stand and shoot reaction with no penalty. camo-skink
i find razordons much better than salamanders because with salamanders you roll for distance thus have a chance of over or under shooting the enemy unit where as with razordon have a set range. when firing against skirmishers since salamanders use a template will cover fewer models, with razordons however, you can the same amount of skirmishers as rank and file units. also, with a fragile army such as mine, razordons are great at the point of the army to prevent charge on the weaker skinks since the cause fear and roll double shots on the stand and shoot reaction with no penalty.[/u][/u] Your army seems like it is gonna want to run all over the field avoiding charge arcs and heavy fire, and I would see the razordons being avoided as hard as possible giving your skirmishers less room to run around. the sallies getting to the flank of a battle line have been known to cause mayhem. Without the option of combat resolution your going to want to cause as many panic tests as possible, and its nice that the salamanders can do that without taking down 25% of a unit. skinks can go point for point and tear apart most skirmishers I've played against as long as you avoid getting out-ranged (pesky shadow warriors got nothin on jungle poisons ) so no worries if the salamanders can't take care of them.