8th Ed. 1500 point Slann tournament list

Discussion in 'Lizardmen Army Lists' started by Sable Tip, Nov 12, 2013.

  1. Sable Tip
    Jungle Swarm

    Sable Tip New Member

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    So I'm going to a 1500 point tournament in February, and I'm trying to figure out the exact list to go for. So far I've had a few thoughts and a couple of test games, and I'm currently leaning towards the following:

    Slann Mage-Priest
    Focus of Mystery, Battle Standard

    Skink Priest
    Level 2 (Beasts), Forbidden Rod

    24 Saurus Warriors
    Full Command, Hand Weapon / Shield

    12 Skink Skirmishers
    Blowpipes

    20 Temple Guard
    Full Command

    Bastiladon
    Solar Engine

    2 Salamander Hunting Packs
    One additional skink

    Total 1497.

    I'm also considering going to 20 Warriors and two units of ten Skinks, dropping the Temple Guard and getting some other sort of support unit (Not sure exactly what, though)

    Thoughts?
     
  2. Man0waR
    Kroxigor

    Man0waR Member

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    You lack high Strengh attacks. And of course you will be facing 1+ AS.

    As magic is freaking random you cannot rely on it.

    Try to fit a cowboy in your army.
     
  3. Sable Tip
    Jungle Swarm

    Sable Tip New Member

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    Okay, based on the above I've tweaked the list:

    Slann
    - Fcus of Mystery
    - Forbidden Rod

    Scar-Veteran
    - Cold One
    - Great Weapon
    - Light Armour
    - Sacred Stegadon Helm

    Skink Chief
    - Ripperdactyl
    - Spear
    - Light Armour
    - Enchanted Shield
    - Egg of Quango

    18 Saurus Warriors
    - Full Command

    11 Skink Skirmishers

    10 Skink Skirmishers

    20 Temple Guard
    - Full Command
    - Glittering Pennant

    2 Salamanders
    - 2 Extra Handlers

    I'm running off memory, so some of the numbers may be off, but that's certainly a close approximation to the list.
     
  4. Andy06r
    Saurus

    Andy06r Member

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    High Magic and Temple Guard don't go together, you're just going to blow everybody up.

    Wandering Deliberations is very efficient (low miscast) or you do could pick up light or heavens on a normal level 4 and then take becalming or eldritch.

    At 1500 you could take a level 4 heavens with becalming, harmonic, and channel staff to use up your lords. You could put the standard of discipline on the TG as a sorta kinda BSB (ld10 cold blooded). I like heavens on an infantry list because it can punish gunlines, chaff, and armor and it works well with harmonic convergence.
     

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