7th Ed. 1500 pt. 8th Edition List

Discussion in 'Lizardmen Army Lists' started by Chaq Mundi, Jun 28, 2010.

  1. Chaq Mundi
    Saurus

    Chaq Mundi New Member

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    Lords

    Oldblood:
    -Shield
    -Burning Blade of Chotec
    -Armor of Destiny
    -*Rerolls armor saves thingy*

    Heroes

    Skink Priest:
    -Lvl. 2
    -Diadem of Power

    Skink Priest:
    -Lvl. 2
    -Channeling Staff

    Core:

    x24 Saurus Warriors:
    -Spears
    -Full Command

    x24 Saurus Warriors:
    -Spears
    -Full Command

    x18 Saurus Warriors:
    -Spears
    -Full Command

    x4 Terradons

    So this army is more combat heavy, with magic as a supporting roll.
    Any thoughts?
     
  2. Nericon
    Saurus

    Nericon New Member

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    Is it not so that Lord cannot be placed until you have 2000 points or more in your army?
     
  3. Scarecrow
    Saurus

    Scarecrow New Member

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    Nericon is right, you need 2000 pts before you can field a lord.

    as to the army, needs skinks, flankers, flank protectors, needs heavy hitters. Saurus are tough but if they get flanked they ain't so tough anymore and they're anvils. They hold enemy units in place so your other units can hit 'em in the flank.
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    8th edition rules allow lords to be used in any army as long as they do not take up more than 25% of the total points in the army. In this case, 500pts for lords and heroes, unlimited use of core, 1000pts for special, and 500 pts in rare units.
     
  5. Kurlin
    Ripperdactil

    Kurlin New Member

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    One too many blocks of saurus. Take one block out, add a salamander or 2 and a unit or 2 of skirmishers.

    Otherwise you are just a big ole block of slow movement 4 infantry that will get outmanoeuvred for the entire game.
     

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