I put together a list, mostly based on what units I have. What do you think? Slann -Cupped Hands -2 Disciplins --- 20x Saurus HW - Full command 12x Skinks Skirmish Javelin 13x Skinks Skirmish Blowpipe --- 5x CoC -Full command 6x Chameleons Stegadon --- 2x1 Salamander -Extra handlers Is it okay? what should I drop. Why is the ancient steggie so much better than the regular (in your opinions)? Should I take terradons over CoC? Do I need more saurus? Any help is much appreciated!
Ancient Steg has much better shooting, a better save and higher strength for stomp attacks. It looks fine to me, but how are you going to use your Slann and what disciplines and lore are you gonna take? Is he going solo? Is he with the Saurus? etc
Ah okay, I see. The problem here though is that if I take an ancient steg, I can't take two salamanders due to the point cap. Which alternative is better, 2 salamanders or ancient steg? For the slann I'm thinking of having him go solo, as I want the saurus in the thick of battle. I'm thinking about choosing lore of life. For disciplines I'm thinking of the one which let you get all spells and the extra dice. But I'm thinking that because he's going solo, the one which allows only magic attacks could be nice.
If your Slann is going solo, the ethereal ability is very useful indeed. If you're feeling lucky, you can drop cupped hands and take three disciplines (loremaster, +1 dice and ethereal) and make sure that you always have 'throne of vines' active. An ancient steg is a much better option than a normal one, but you should still be able to afford both him and one salamander (plus snack) at 1500pts. I think that's the best option if you're going with a steg.
Cupped hand seems to be a nice safety measure, but then again it could prove to be useless the whole game. regarding the disciplines: -loremaster seems like a nobrainer. Sucks when you don't get the spells you need. -ethereal, useful cause I'm using him as a solo. -+ 1 dice, useful but is it mandatory? My option seems to be, loremaster, ethereal and cupped hands or 3 disciplines. Ancient steg + 1 salamander looks like a good deal, gonna take that instead. Thank you for the help, much appriciated!
--Sorry for dubblepost-- Made a new list: LORD -Slann *Lore of Life* --Focus Of Mystery --Higher State --Focused Reminition HERO -Skink Mage *Not sure of lore* --2x Dispell Scroll CORE -25x Saurus Warriors --Hand Weapons --Full Command -13x Skinks Skimishers --Javelins -12x Skinks Skimishers --Blowpipes SPECIAL -10x Chameleons -3x Terradon RARE -Ancient Stegadon -1x Slamander --Extra Handler Total 1500 pts Left: 2 pts What do you think?
Good, you seem to have squeezed quite a bit into your army but you might struggle with only one block of infantry. Your steg is a flanker so your single block will be going toe-to-toe with everything you want to hit with your steg. Your skink priest can only carry a single dispel scroll (no double takes on magic items) and he has to be Lore of Heavens. Can't take anything else. You won't regret the +1 dice on the slann. It is incredible. You wouldn't believe how many spells you can get off when you can throw 1-2 dice at everything and succeed! If I were you I would drop the priest, the terradons and trim the skirmishers down to 10 skinks each. Hopefully, the points left over will afford another saurus block or at least a scar-vet to increase the killability of your single infantry unit. EDIT: And I'd break your chameleons into two blocks of 5.
Oh I okay, I thought since it was such a common magic item that you could take two of them, my mistake. I tried out your suggestions and was able to squeeze in a block of saurus of 20, trimming down the first unit to 20 as well. How large units do you recommend with the saurus? All in all very good suggestions, thanks a lot for the help
Since your Slann is solo, a Death Slann might be a lot of fun. Then you could run him with a Priest with Plaque of Tepok and Cloak of Feathers - So much synergy! Fly the priest round the back of their army and channel all Death's short range spells through him, plus if you miscast Purple Sun it only hits the Skink Priest. So Death's poor range becomes no problem, Purple Sun becomes much less risky, the -LD and -Tough spells make your Salamanders crazy powerful. Then the Death Slann generates hopefully enough powerdice for the Skink Priest to throw all of his spells too!
That sounds like a fun combo! Since I'm going with a black colored slann I seems to be quite fitting ^^
Remember that only magic missles can be cast through the vassal. This rules out the entire lore of Death.