7th Ed. 1500 pts army - MSU?

Discussion in 'Lizardmen Army Lists' started by Palinux, Dec 1, 2009.

  1. Palinux
    Skink

    Palinux New Member

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    Here is my list. I already playtestet it against Skaven. Got a Solid Victory.

    18 x Saurus, FC, Spears

    18 x Saurus, FC

    10 Saurus, Spears
    11 Skink Cohorts, Krox, Musician

    5 CoR, Standard

    10 Skink Skirmishers

    3 Terradons
    5 Chams


    Skink priest, Dispel scroll, Diadem of Power

    Scar-vet. BSB, Light Armour, Cold One, Shield

    Scar-vet, Light Armour, Shield, GW, Cold One

    1497

    The 3 Saurus units works fine, since the 10 guy units sticks on kinda like "detachment". With the two scar-vets giving those units fear this worked as a excellent anvil on the battlefield. The 10 Saurus unit also helped soaking up shots from the Doomwheel, protecting the rest of the army. The skink cohorts failed though, charging a unit of giant rats, killing NONE, broke and got run down.. Those could be swapped for something else.
     
  2. The Hunted
    Carnasaur

    The Hunted Active Member

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    Looks like a very solid list to me. Your characters seem to be on the light side on armor, but note that this comment is from a dwarf player :) (we ALWAYS have good AS :p)

    First off, ANYthing I, or anybody else say is to help you. These are NOT set things in life, but our Personal experience. So if you like your characters armor light--keep em that way! Next up: everybody plays at a very different enviroment, keep this stuff in mind as you read through any comments you will get (now and in the furute)

    Just some things you could change/other notes:

    If you need points:
    You could drop the standard off the SCOR, no magic banner here. So running them naked is a very viable option. saving points and a banner in the proces!
    you could drop the champion off the big Saurii units. I rarely find my champs find a good use.
    Maybe even drop off a couple, I like my Saurri in 15 with mu and sometimes standard. Ofcourse I run them 5x3 that way. Matter of opinion this one.


    Things you might add:
    like i said earlier: Armour on your heroes. Nuff' said.
    I don't know if I like your detachment Saurus, might give them a shot one day.
    Invest 35 points in an extra DD = upgrade your skink to LVL 2 so he can store 2 dice in the diadem.
    warbanner or Huanchi's totem on SCOR making them TRULY deadly.

    Other:
    Looks like a very solid list, magic defense is there.
    Good combat power, although the sheer POWER comes only from your heroes and SCOR. Who, by chance, all happen to suffer from stupidity. Pretty much never becomes a problem...untill!
    5 chams and 3 terradons are very vulnerable to shooting, any shooting. Keep these guys covered at all times. SOlid choice though.
    last but not least: Do not judge your units based on a single game. Try 3-5 games with them, till you get a feel at their role on the field. If you then decide their role is misplaced or something like that, drop them.

    Hope this helps!

    The Hunted
     
  3. Palinux
    Skink

    Palinux New Member

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    Thanks for the reply!

    About the armour? My heroes have 1+ armoursave? .. Isn't that enough? :) (scalyskin 5+ , lightarmour 4+, shield 3+ , coldone 1+) But yeah, the stupidity is a problem, but the bonus is that the unit becomes fear-causing. I the first game this was very good, and stupidity didn't give me to much trouble.

    I see your point about the skinkpriest! lvl2 seems better, then he might also be able to cast something later in the game..
    But yeah, I liked the big blocks of saurus, but if they are dropped to 15, it'll give me more points - so i can afford the skink upgrade.. Well, I'm gonna try the tweaks next time.

    Here comes the new list. I'm gonna try this one this weekend.

    Skink priest, lvl 2, Dispel scroll, Diadem of Power

    Scar-vet. BSB, Light Armour, Cold One, Shield

    Scar-vet, Light Armour, Shield, Cold One

    15 Saurus, Full Command

    15 Saurus, Full Command

    10 Saurus

    5 CoR, Standard

    10 Skink Skirmishers

    4 Terradons

    5 Chams

    2x1 Salamander w/extra handler

    Kept the standard on the CoR, but might drop it to buff up the Chams. Plus I found the points for some sallies.

    Edit: will change the Saurus full command to find points for more chams and a GW for one of the Scar-vets. Just didn't have my armybook with me.
     
  4. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Question, In the revised list, do the Saurus blocks have spears at all?

    Other than that its looking good, I'd personally run another skirmish screen, but to each his/ her own...
     
  5. Palinux
    Skink

    Palinux New Member

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    Nope, no spears at all. I just don't feel like taking them ..

    Yeah, an extra skink screen would be nice, but then, what to toss out?
     
  6. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    I guess you could drop 1 Terradon, the champs on your saurus and the standard on your Cold Ones for 10 skirmishers, though personally Id really re-consider the no-spears approach with the Saurus...
     
  7. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Spears are a must...Your getting 10 extra attacks (5 wide) or 12 (6 wide)... Doubling your offensive power is worth the one lower armor save...

    I'd drop one terradon, and fix both units of 15 saurus...the unit of 10 can remain a "detachment" to support the main block, who can use HW+Shields since they really just need to survive for +1 flank bonus, and negating ranks...

    Good Luck... ;)
     

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