slann the mann; general; death lore rumination Conciousness bane head (35 pts left to spend) Scar vet; cold one, gw, la Vofff dragon helm amulet of itzl scar vet: la, cold one burning blades dawnstone charmed shield 15 sknks skirmish with blowpipe 15 skinks skirmish witb blowpipe 10 skinks skirmish with javalin 10 skinks skirmish with javalin 10 skinks skirmish with blowpipe sallie + snack sallie + snack 7 chamo skinks 1350/1500 dno what to do...
You probably need a combat block just to clear up the weaken units as even my 150+ shot army has trouble dealing with big blocks. I'd recommend 24+ Saurus to do the job. Also use some of the spare points to get a skink priest with scroll and make the slann a BSB. I assume the slann is on death with the bane head?
u like this list dont u haha i could add terradons, but i wanna give my slann sumething too, dont knwo what tho xD
crown is enchanted , so is bane head and the main goal is to keep that unit OUT of combat :$ thinking about forbidden rod (for the low magic phase) or dispel scroll...
I'd vote a saurus block too but since your trying to keep a skink theme could do a Skrox unit. Can get 3 krox for 165
Looks like a points denial list to me. I would definitely get either a dispel scroll or cube of darkness on the slann, and give the crown of command to one of the cowboys.
I've played an all skirmisher List for a while and I can tell you that a stegadon or 2 and ascar vet cowboy are key to victory so you can have some heavy hitters