8th Ed. 1500 tournament list

Discussion in 'Lizardmen Army Lists' started by Ferocious, Dec 10, 2012.

  1. Ferocious
    Temple Guard

    Ferocious New Member

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    this saturday it is time to use th elist i worked out :)

    slann:
    general, bsb
    focused rumination
    dispel scroll
    bane head
    lore of death

    skinks skirmish with javalin 10
    skinks skirmish with javalin 10
    skinks skirmish with blowpipe 15 (one champ)
    skinks skirmish with blowpipe 15

    chamelon skinks 6
    charmeleon skinks 6

    sallie + snack
    sallie + snack

    stegadon
    stegadon

    C&C
     
  2. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    Some extra protection for the Slann would be good. Although double Stegs give enough target saturation at 1500pts that they may be enough to draw attention away from him. Plus I'm not sure where you would draw the points from.

    Looks good otherwise. Be sure to tell us how it goes! Seems like you've been dwelling on this tournament for awhile, based on the other topics you've started.
     
  3. Hinds
    Saurus

    Hinds New Member

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    I'd make him ethereal or something.
     
  4. Ferocious
    Temple Guard

    Ferocious New Member

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    making him ethereal makes me lose bsb and dispel scroll, which i do need :)
    he will be in a unit skinks for look out sir roll, so he should be fine

    plan to snipe bsb early on, terror and panic combined with doom and darkness for some point sinks, and try and get around ITP hard hitting units :)
     
  5. Hinds
    Saurus

    Hinds New Member

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    I'm interested to here how you manage to do without any real CC units.
    I can see how you will make your enemies do a lot of LD tests, but your Slann needs to be rather close to the enemy to take out that BSB. But that should be doable too, deathmagic is crazy! Took out all my friends 4 characters in turn 2 the other day.. Lets just say I got a Massacre :p

    How do you plan to use your Stegs? one the flanks? or instead of CC blocks?
     
  6. Ferocious
    Temple Guard

    Ferocious New Member

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    well that depends on opposition actually,

    gunline; try to hide till chamos do the rest, if u gunline at 1500, your cc is poo!
    itp armys; duo charge them in one unit and smash that
    combat armys; take off smaller units, and not head on deathstars

    and killing a bsb can be done from a 24 inch range bro ;) i think that is far enough :p

    basic idea is to gain more points than lose, and hope to be able where i fight and when i want to fight
     

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