TOW 1500 vs (1000 wood elves and 1000 dark elves)

Discussion in 'Battle Reports' started by discomute, Aug 5, 2024.

  1. discomute
    Troglodon

    discomute Well-Known Member

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    The Lizardmen have been surrounded! They need to hold for 6 turns to win (skinks not included). This was a custom scenario we made up, as I'm running a degenerate 1500 list and my opponents were not.

    ===
    Aeontezin's Guard [1499 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [697 pts] ++

    Aeontezin [379 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - General
    - Carnosaur
    - Armour of Meteoric Iron
    - Glyph Necklace

    Skink Chief [318 pts]
    - Additional hand weapon
    - Light armour (Calloused hide)
    - Battle Standard Bearer
    - Stegadon [Giant bow]
    - Talisman of Protection

    ++ Core Units [406 pts] ++

    19 Saurus Warriors [306 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [196 pts] ++

    4 Kroxigors [196 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    ++ Rare Units [200 pts] ++

    Troglodon [200 pts]
    - Venomous talons
    - Venom spray
    - Heavy armour (Scaly skin)
    - Skink Oracle with hand weapon (required)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    Turn 1 - me
    20240805_101528.jpg

    With 18 inches between us this was going to get hairy! We took the eagle down and slowly moved forward.

    Their turn 1
    20240805_102343.jpg

    The wild riders hit the skinks who stand and shoot one, but the skinks lose and somehow FBIGO. I think I'd preferred to have fled so I could shoot the wild riders with my other unit.

    Their cold ones decide to run to the other side of the table.

    How crossbowmen do a wound or two to the stegadon.

    My turn 2
    20240805_104840.jpg

    The carnosaur charges the treeman and wins combat and leave him on a couple of wounds. The carnosaur takes a wound.


    Their turn 2
    20240805_110523.jpg

    Carnosaur kills the treeman and runs off the table

    Kroxigor make the archers flee the table.

    Wild riders and cold ones charge the Saurus and best them badly and they FBIGO.

    My turn 3

    20240805_113744.jpg
    The heavy cav kill the Saurus unit. The cold ones turn around ready to get the stegadon.

    The stegadon charge and connect with the crossbowman. It has 2 wounds left from being shot at, but it wins combat and takes them out.

    Their turn 3
    20240805_120741.jpg
    My turn 4 - then as below
    20240805_120205.jpg

    For the rest of the game
    - the cold ones eventually charge the stegadon, shooting does nothing and they just manage the 2 wounds they need

    The carnosaur gets combat with the halberdiers and wins.

    The spearman get to the Kroxigor and wipe Kroxigor out.

    At the end of the last turn the carnosaur is on 6 wounds. The dark elf got his hero with a monster slayer into combat but missed all 3 4+ to hits. All woodies are gone. The cold.ones are there, as are the spearman unit. But this means the Lizardmen are the winners!

    What did I learn?

    Such a degenerate list.... I think if we had of kept playing the carnosaur would have wiped out both armies. Wow.
     
    Last edited: Aug 5, 2024

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