Lords: Slann Wandering Deliberations Harmonic Convergence Channeling Staff Core: 24 x Saurus Warriors M + SB 10 x Skink Skirmishers (Javs) 10 x Skink Skirmishers (Javs) Special: 20 x Temple Guard M + SB 3 x Ripperdactyls 3 x Ripperdactyls Rare: 1 x Salamander 1 x Salamander 1499 I'll be using this list against random opponents but mostly in friendly matches vs Wood Elves and Empire. Though I won't bother to change the list for known match ups as I think it's unfair. I've tried to make the list as balanced as possible with lots of maneuverability and a dominant magic phase. Going to use Searing Doom / Shem's Burning Gaze / Wyssan's (on Rippers) to take out high armour targets. Sallies to take out big blocks. Skinks take out monsters/redirect. TG/Saurses kill stuff. Rippers hunt squishy targets, or get buffed and flank charge tough targets. At least one toad marker will be going on a big tough unit, hopefully I can use Skinks to redirect before Wyssan's Rippers in the flank for crazy shredding. I am curious as to how I'll fair against Wood Elves, hopefully I can protect my Rippers from early volleys to get them in range to tear up Glade Guard. Iceshard Blizzard + Melkoth's Miasma should be extremely useful and Rippers can fudge Glade Riders and Waywatchers in early turns.