8th Ed. 1500 vs All Comers

Discussion in 'Lizardmen Army Lists' started by Zee Deveel, Dec 30, 2013.

  1. Zee Deveel
    Skink

    Zee Deveel New Member

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    Lords:
    Slann
    Wandering Deliberations
    Harmonic Convergence
    Channeling Staff

    Core:
    24 x Saurus Warriors M + SB
    10 x Skink Skirmishers (Javs)
    10 x Skink Skirmishers (Javs)

    Special:
    20 x Temple Guard M + SB
    3 x Ripperdactyls
    3 x Ripperdactyls

    Rare:
    1 x Salamander
    1 x Salamander

    1499

    I'll be using this list against random opponents but mostly in friendly matches vs Wood Elves and Empire. Though I won't bother to change the list for known match ups as I think it's unfair.

    I've tried to make the list as balanced as possible with lots of maneuverability and a dominant magic phase. Going to use Searing Doom / Shem's Burning Gaze / Wyssan's (on Rippers) to take out high armour targets. Sallies to take out big blocks. Skinks take out monsters/redirect. TG/Saurses kill stuff. Rippers hunt squishy targets, or get buffed and flank charge tough targets. At least one toad marker will be going on a big tough unit, hopefully I can use Skinks to redirect before Wyssan's Rippers in the flank for crazy shredding.

    I am curious as to how I'll fair against Wood Elves, hopefully I can protect my Rippers from early volleys to get them in range to tear up Glade Guard. Iceshard Blizzard + Melkoth's Miasma should be extremely useful and Rippers can fudge Glade Riders and Waywatchers in early turns.
     

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