Well, I played 2 games this weekend, both with the same lists, at the same point cost. The first game was a draw, and wasn't worth a battle report. Nothing happened until turn 5 when there was a huge cluster of close combat in the center, resulting in most of the points being earned. The second was this morning, a 1500pt match with my friend who plays VC. I'll start by saying it was also a fairly slow match, though my movement phase, and luck, proved very useful. We'll start with my list; Scar-Vet: Cold One, Burning Blade, Enchanted Shield Skink Priest: Engine of the gods, Wardrums, Plaque of Tepok Skink Priest: Dispel Scroll, Rod of Storms 18 Saurus Warriors: Spears, Musician, Standard (6x3) + (Skink priest on foot in here to start) 10 Skink Skirmishers 3 Terradons 5 Cold One Riders: Champ, Standard, Warbanner (Scar-Vet in here) 5 Chameleon skinks Salamander w/ extra handler I'll do his army list next, and each turn in seperate comments. Hope you enjoy.
Vampire counts List (roughly); Manfred the Acolyte: Lvl 2, Skull Staff, other special character magic items. Vampire: Lvl 2, Summon Ghouls, Sword of Might, Enchanted Shield Vampire: Lvl 1, BSB, Forbidden Lore (Beast), Summon Ghouls, Flayed Hauberk (2+ armor save) 15 Ghouls (Lvl 2 Vampire inside) 15 Ghouls 16 Grave Guard: Full Command, Banner of the Barrows [+1 to hit] (Manfred and BSB in here) + (6x3 with characters, 2 extra in back) 4 Wraiths + Banshee Next Terrain + Deployment...
The board was very boring terrain wise, I let him completely set it up before we started, he usually is pretty fair with it. Knowing I have aquatic things he even put in a river, but I lost roll for table edge, and he went on the oposite side of the river. His side left to right from my view - a fairly large forest on left side of the the middle, it almost reaches the edge of his deployment zone and goes out almost the full 12 inches of his deployment zone. On the far right, but in the middle of the board (still in his deployment zone though) Is a hill-forest (counts as both like the name suggests) My side left to right my own view - On my far left a have a forest-hill just on the edge of my deployment, on the far right there is a river coming from the right edge towards the middle, it then turns and flows off the table edge, creating a 8" by 6" rectangle of land inside of it. The river is maybe 4 inches wide. Vampire counts Deployment (my view); Ghouls with vampire deploy on far left on other side of forest, grave guard deploy in the center to the right of the forest with a flank almost touching the forest to their left. Wraiths and Banshee deploy in the forest on the left. Last unit of Ghouls on the right, next to the grave guard. Lizardmen Deployment; Salamander deploys far left just behind my forest-hill. Unit of saurus in the center across from grave guard. Cold ones next to them across from right-ghouls. Skink skirmishers to the right of them. Terradons in the land rectangle created by river on the far right. Chameleons deploy in his far right forest-hill out of sight and 10" away from right-ghouls. Engine of the gods just behind the cold ones. Turn 1 next...
Even though he had +1 to roll, I won first turn! Turn 1 Lizardmen- This whole game is a series of calculated movements and little else. Like chess, every move has its reacting counter-move, and this may be a bit boring at first, though I had fun (probably because I won). So my saurus, cold ones, salamander, engine of the gods, skink skirmishers all march forward. Not everything moved its maximum, like the engine behind the cold ones, and the cold ones only moved about 8-9" forward as to not leave the saurus behind. Chameleon skinks rush out and start marchblocking right-ghouls, peppering them with poison darts, killing 2. Terradons fly into far right hill-forest. Magic would be mostly dispelled or failed, with one forked lightning killing 1 grave guard i think. Vampires- His far left ghouls march forward, pretty plainly. His grave guard do the 2" shuffle to the right (turn, move 2", turn). His right-ghouls wheel to face chameleons. Magic brings back all casualties with rapid invocation of nehek casting, the rest I dispel or he fails to cast.
Turn 2 Lizardmen- Salamander moves up to the left flank of far left ghouls, shoots breath weapon, 10 total hits, killing 5 ghouls. Chameleons move further into enemy deployment zone, out of right-ghoul charging arc, shooting kills 3 ghouls. Terradons Fly out from forest-hill dropping rocks on right-ghouls, getting 5 rocks, killing only 2, their javelins on the same unit do nothing. Saurus turn to face far left ghouls, cold ones fail stupidity and trundle forward 3.5". Magic does just about nothing... Vampires- He elects not to charge, feeling he won't make it with his grave guard to my cold ones (he would have) His far right ghouls see how silly it is to spin after the chameleons and wheel to face forward again. His wraiths finally move behind the grave guard heading to handle my chameleons, and scream at the terradons only doing 1 wound. Far left ghouls move to face saurus. His magic summons a unit of 6 zombies behind my chameleons, they now can't escape the incoming wraiths. He also summons back his far left ghoul unit back to full strength, along with the other ghoul unit. (damn their summoning, with +1 to cast with skull staff, and having 7 power dice he gets plenty of 6's and 7's which use up my dispel dice fast, or I let some through). -Intermission- Turn 3 coming soon!!!
Turn 3 Lizardmen- I fly my terradons over my chameleons and his far-right ghouls just to the side of my chameleons. My skink skirmishers move up and try shooting at the far-right ghouls, maybe 1 or 2 kills. My chameleons shoot at the ghouls, killing about 3. My engine of the gods moves up between saurus and cold ones, into the middle of the field. Saurus move towards left ghouls. Cold ones stay put. Salamander moves further behind left ghoul unit, breath attack over-shoots. Magic has me killing 2 wraiths with a irresistable uranons thunderbolt, but i miscast on 2 dice on a forked lightning on my EoTG. I roll a 10, strength 8 hit and I loose a magic level. This hands him the magic phase a bit more... Vampires- Wraiths and banshee move towards chameleons and banshee screams dealing 6 wounds, killing all 5. Grave guard don't move. left ghouls turn completely around and move towards salamander. right ghouls move forward to press skirmishers, they turn slightly towards center of field. Magic has him bring back all dead ghouls easily, and he brings a wraith back with 1 wound on it.
Turn 4 Lizardmen- My EoTG moves into forest to the left of grave guard, and pulses, 6 hits, 6 wounds, 6 kills. Skirmishers move towards inside of center, angled so a ghoul charge end them right infront of the cold ones, shooting like 4 down. Saurus turn and head towards grave guard. Salamander back up and sprays left ghouls, hitting like 9 ghouls, killing only 4. Terradons fly to left side of saurus (not sure what I was thinking when i moved em). Cold ones turn toward right ghouls a little. Magic does little to nothing. Vampires- right-ghouls don't charge skirmishers, just sit there. Wraiths move around the right of right-ghouls. Grave guard angle so EoTG can't get a flank charge. left ghouls keep chasing salamander so he can't get table quarter or move to help kill grave guard. Magic is very uneventful, I use my dice wisely so his grave guard can't come back, I think he gets 2 back anyway.
Turn 5 Lizardmen- Heres where the game really happens, lol. EoTG charges into front of grave guard, rolling a total of 6 impact hits, for 5 kills. Stegadon attacks directed at manfred the acolyte causing 1 wound. Crew and priest don't manage anything. His attacks back bring my stegadon down to 1 wound left. He wins combat and the stegadon fails its Ld 6 stubborn test, flees through saurus who don't panic. He overruns into saurus. Cold ones didn't move before combat started, skirmishers stayed and fired a large volley getting 5 ghouls from the right-ghouls. Salamander moves back from left-ghouls and shoots, gets like 7 hits, killing only 3. Terradons fly up a little to get flank/rear charge on grave guard. Pulse from EoTG kills like 4 extra grave guard, they are down to just the front rank and like 2 guys now. After combat, overrun into saurus results in him killing 5 saurus, they only killing 3 grave guard, but with static combat res I win by 1 but his BSB saves that wound. Magic does nothing... Vampires- Left ghouls keep chasing salamander knowing they won't get him though. right-ghouls just sit there. Grave guard are in combat. Wraith move forward and banshee screams on skirmishers only killing 1 since they tested on generals leadership. Magic does little, everything was wasted trying to heal manfred the acolyte and replenish grave guard, I burn my scroll and shut down any heals fairly well, He gets 1 grave guard back.
Turn 6 Lizardmen- EoTG fails to rally and counts as being destroyed! =( Saurus kill Manfred the Acolyte and 3 grave guard, putting 1 wound on his BSB. Terradons rear-charge grave guard, killing last grave guard and failing to wound BSB. Combat res has his BSB crumbles, and loosing general his army takes several casualties. Skirmishers keep shooting right-ghouls killing like 4 more, they only have a front rank or so. Cold ones can't get line of sight to charge grave guard, and end up doing nothing. salamander simply avoids left-ghouls. Magic has an irrestible uranons thunderbolt getting 6 hits and 5 wounds on wraiths, killing all but banshee. Rod of storms kills her off after he wastes the rest of his dispel dice. Vampires- He concedes defeat with nothing but his left units of ghouls too far away to do anything, and the right ghouls have only like 5 guys left after shooting + crumble. Zombies in the back that he never moved or did anything with crumbled completely when general died taking a huge number of wounds. Game over. Results: SOLID VICTORY TO THE LIZARDMEN!!! (I won by like 780 something points, would have been a massacre if my EoTG had rallied) Hope you enjoyed, sorry if it wasn't very detailed...
Nice battle report Tough luck on the EotG.. For some reason i just dont see a big humongous dinosaur running from combat like that :/ It just doesnt make sense to me.. Anyways, good job dude!
Another great battle report SlannofItza! Your getting to be good at writing these, you've got enough details without waffling on, you'd better be careful or people will start expecting weekly installments!