TOW 1500 vs Wood Elves

Discussion in 'Battle Reports' started by discomute, Aug 2, 2024.

  1. discomute
    Troglodon

    discomute Well-Known Member

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    ===
    Venertalli's Warriors [1500 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [653 pts] ++

    Venertalli [335 pts]
    - Hand weapon
    - General
    - Becalming Cogitation
    - High Magic

    Skink Chief [318 pts]
    - Additional hand weapon
    - Light armour (Calloused hide)
    - Battle Standard Bearer
    - Stegadon [Giant bow]
    - Talisman of Protection

    ++ Core Units [847 pts] ++

    20 Saurus Warriors [341 pts]
    - Thrusting spears
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    20 Temple Guard [341 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion)
    - Standard bearer
    - Musician

    10 Skink Skirmishers [55 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    10 Skink Skirmishers [50 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    He had
    - big archer block with poison and magic attacks, mage and a magic banner to ignore saves.
    - heavy cav
    - treeman mage
    - dryads
    - glade guard

    Turn 1 - him
    20240802_174651.jpg

    He shoots at me, does well at hitting my vanguard skinks

    His heavy cav run away from my skinks

    Otherwise he turtles
    Turn 1 - me

    My skinks kill 4 of his cav. They have basically no armour so I'm deadly.

    Otherwise I move up and not much happens.

    Turn 2 - him
    20240802_181451.jpg
    Attempts to run his cav away

    His archers and magic rain dead onto my temple guard. My skinks all die from shooting.

    Turn 2 - me



    I take out the last rider and keep moving up. My Slann gets into proper dispel range and I start to dominate magic.

    Turn 3 - him
    20240802_184312.jpg

    His dryads attack the TG, kill 2 and lose 1 but break and flee. I pursue but don't get there.

    He continues to rain down death to the TG via hitting the Slann. His eagle goes around the back for a rear charge. He turtles.

    Turn 3 - me
    20240802_185731.jpg

    I charge the treeman.

    Combat goes very badly. We FBIGO but only 6 TG left. He doesn't follow up - they want to shoot and cast.

    Turn 4 - him
    20240802_191333.jpg
    He shoots my TG to death. I find it interesting this was his main target - I probably would have spent the game shooting the stegadon. Those poison arrows can really tear through toughness 6 large targets.

    He doesn't try to charge his glade guard on my.stegadon, he doesn't want to go through Tempest. They may not have made it via difficult ground. This is a big point in the game.

    Turn 4 - me
    20240802_192514.jpg
    Stegadon fails it's charge

    Saurus make it, combat is dead even

    Skinks kill eagle

    Turn 5 - him
    20240802_193630.jpg

    Saurus spears smash the glade guard they flee and are run down.

    Turn 5 - me
    20240802_194915.jpg

    Not much to do but press forward
    Some.light shooting and magic

    If the game ends I think it's close enough to be a draw... But it doesn't

    Turn 6 - him
    20240802_195953.jpg

    (Top right are dead units)

    He shoots my Slann... To death

    I wonder if he should have moved backwards more to try to avoid to stegadon charge (Slann is a large targets)

    Dryads charge skinks but are shot to death

    Turn 6 - me

    20240802_200717.jpg

    Both stegadon and Saurus make the charge. Finally the stegadon is in combat. They make short work of the archers and with that is game

    What did I learn?
    I don't like this list and high magic. It's so slow! Admittedly that was his strategy.

    High magic... The MM is crap. I should not have taken it. The conveyance is actually pretty good! Helped out a lot. The vortex was not good this game. It's for lists that rely on charges like Bret's and empire. Fury of Kaine went off once for nothing. I don't think I like high.

    If felt a lot closer than it ended up. I think if glade.guard could have charged the stegadon it might have been different. But I think with difficult ground he would have needed a 2x5+.
     
    Last edited: Aug 2, 2024

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