7th Ed. 1500 what do you think any advice

Discussion in 'Lizardmen Army Lists' started by captainrex15, Mar 15, 2010.

  1. captainrex15
    Skink

    captainrex15 New Member

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    skink priest
    level 2

    skink priest
    level 2

    skink priest
    level 2

    20 saurus
    spears
    command


    20 saurus
    spears
    command


    19 saurus
    spears
    command


    stegadon

    3/5 kroxigors carnt rember
     
  2. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Drop one of the priests to lvl one and make him a scroll caddy. If you want I'd drop the other two completely and go with a couple of Scar Vets. Tool one to do lots of wounds (maiming shield/sword of battle) and the other for armour pen (great weapon with the magic item that let's you strike first).

    Drop command groups in all your units and go with just musicians. I would consider perhaps keeping a command group for one unit that you plan on putting general in.

    The rest of the army looks good. Though I'd consider putting in at least two or perhaps three skink skirmishers. They work wonders for harrassing, march blocking and killing off high toughness units. You can't denigh 20-30 poison shots!

    I would also consider taking a unit of terradons at this level since your likely to see war machines at 1500 points. Perhaps you could drop either your steg or krox to get these units in here.
     
  3. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Too much magic from really squishy casters. Skink Priests can be easily dropped and the three of them will just not provide enough hitting power. Add a Scar-Vet and you should be fine. It looks strong, though lacks redirecters so you could get flanked easily and broken.
     

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