8th Ed. 1500pt against skaven

Discussion in 'Lizardmen Army Lists' started by walrusstooth, Jun 23, 2011.

  1. walrusstooth
    Skink

    walrusstooth New Member

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    SO my opponet is a brutel, well expeirenced skaven player and I am still new to the game so here is my list

    Slann 370
    focus of rumination
    Higher State of Consion
    Cupped hands

    20 Saurus warriors 252
    spear, standard

    20 Saurus warriors
    spear, standard

    Salamander 80
    extra handler

    Salamander 80
    extra handler

    Razordon 80
    extra handler

    5 Chameleon skinks 60

    5 Chameleon skinks 60

    5 Chameleon skinks 60

    5 Chameleon skinks 60

    Scar Vet 143
    light armr, shield, piranha blade, bane head

    total-1497
    My plane is to have the chameleons fire at what ever horrer the skaven try to bring it terms of war michines then run fromk the inevitable charge. The scar vet will take out the abomination along with the Razadons. Now I am not sure wether my opponet will bring his abomination or his plague furnace. I have no idea how to face the furnace if it makes its apperence. Should i replace some chameleons and the scar vet with skinks and krox or what? Do not no what lore i will take for my slann yet.
    Need as much advice as possible because last game we played it was a masicer.
    p.s sorry about the spelling
     
  2. theodmino
    Saurus

    theodmino New Member

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    First of all, scrap the scar-vet and the spears on the saurus. If the scar-vet tries to go after the abomination he will be doomed and the spears are hardly ever worth their points. Spend the points on a temple guard unit with the banner of ethernal flame. This way he don't get any regeneration saves on his abomination.

    As for the slann, skip the higher state and take the loremaster one instead. Running him alone will have him met with a whole bunch of skaven artilery, and those attacks all count as magical so higher state wont help in the least. As for lore give him Life, it may be what everyone alse is using but it is for a good reason.

    For taking down the hellpit abomination I say you do this: Confront it with the temple guard unit, and have the slann cast flesh of stone and/or earth blood. When you have Throne of veins (Life spell) active these two spells give the whole unit T8 and a 4+ regg save, this will be needed to take down the abomination. With the banner of ethernal flame (Having this is a must) your temple guard attacks will keep him from taking any saves on his abomination, and they hit him on 3 and wound him on 4. Just remember, If you can't get any buff spells up before you confront it, you are doomed! So make sure you do! NOTE: I'm note sure how well this works but it's the best I could come up with.

    Razordons are hardly good for nothing, this includes taking down a abomination. All the shots you get of will have to roll 4+ to hit, 5+ to wound and then he gets 4+ to save. This will hardly bother it. Use the razordon as a ordinary salamander instead, they will be worth their weight in gold against his horde blocks of clanrats and such. Just make sure that they don't get shot down by a Jezzeil team or something.

    Also 20 chamelion skinks might be a bit much, you could scarp a few in order to take a bsb and such, if you feel you need it.
     
  3. vict0988
    Cold One

    vict0988 Member

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    heey

    Slann 365
    the focused rumination
    focus of mystery
    bsb standard of dicipline

    26 Saurus warriors 298
    standard

    11 skink skirmishers

    20 temple guard 365
    full command
    flaming banner

    5 Chameleon skinks

    5 Chameleon skinks

    Salamander

    Salamander



    1498
     
  4. walrusstooth
    Skink

    walrusstooth New Member

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    Thanks so much, do you have any suggestions on how to take down a plague furnace?

    Also here is my new list

    Slann-life 370
    mystery
    rumination
    cupped hands

    20 temple gaurd 385
    full C
    bannerf of eternal flame
    curse charm of topek

    5 chameleons 60

    5 chameleons 60

    20 saurus 232
    standard

    20 saurus 232
    standard

    Salamander 80
    extra handler

    Salamander 80
    extra handler
    Total 1499

    The curse charm is on the temple gaurd champion, it is there because my opponet is fond of Plague preists. If my opponet brings his usual plague furnace I will engage it with the temple gaurd with boosted stats from life, or I will go irresitable on dwellers and try to kill it that way.
     

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