SO my opponet is a brutel, well expeirenced skaven player and I am still new to the game so here is my list Slann 370 focus of rumination Higher State of Consion Cupped hands 20 Saurus warriors 252 spear, standard 20 Saurus warriors spear, standard Salamander 80 extra handler Salamander 80 extra handler Razordon 80 extra handler 5 Chameleon skinks 60 5 Chameleon skinks 60 5 Chameleon skinks 60 5 Chameleon skinks 60 Scar Vet 143 light armr, shield, piranha blade, bane head total-1497 My plane is to have the chameleons fire at what ever horrer the skaven try to bring it terms of war michines then run fromk the inevitable charge. The scar vet will take out the abomination along with the Razadons. Now I am not sure wether my opponet will bring his abomination or his plague furnace. I have no idea how to face the furnace if it makes its apperence. Should i replace some chameleons and the scar vet with skinks and krox or what? Do not no what lore i will take for my slann yet. Need as much advice as possible because last game we played it was a masicer. p.s sorry about the spelling
First of all, scrap the scar-vet and the spears on the saurus. If the scar-vet tries to go after the abomination he will be doomed and the spears are hardly ever worth their points. Spend the points on a temple guard unit with the banner of ethernal flame. This way he don't get any regeneration saves on his abomination. As for the slann, skip the higher state and take the loremaster one instead. Running him alone will have him met with a whole bunch of skaven artilery, and those attacks all count as magical so higher state wont help in the least. As for lore give him Life, it may be what everyone alse is using but it is for a good reason. For taking down the hellpit abomination I say you do this: Confront it with the temple guard unit, and have the slann cast flesh of stone and/or earth blood. When you have Throne of veins (Life spell) active these two spells give the whole unit T8 and a 4+ regg save, this will be needed to take down the abomination. With the banner of ethernal flame (Having this is a must) your temple guard attacks will keep him from taking any saves on his abomination, and they hit him on 3 and wound him on 4. Just remember, If you can't get any buff spells up before you confront it, you are doomed! So make sure you do! NOTE: I'm note sure how well this works but it's the best I could come up with. Razordons are hardly good for nothing, this includes taking down a abomination. All the shots you get of will have to roll 4+ to hit, 5+ to wound and then he gets 4+ to save. This will hardly bother it. Use the razordon as a ordinary salamander instead, they will be worth their weight in gold against his horde blocks of clanrats and such. Just make sure that they don't get shot down by a Jezzeil team or something. Also 20 chamelion skinks might be a bit much, you could scarp a few in order to take a bsb and such, if you feel you need it.
heey Slann 365 the focused rumination focus of mystery bsb standard of dicipline 26 Saurus warriors 298 standard 11 skink skirmishers 20 temple guard 365 full command flaming banner 5 Chameleon skinks 5 Chameleon skinks Salamander Salamander 1498
Thanks so much, do you have any suggestions on how to take down a plague furnace? Also here is my new list Slann-life 370 mystery rumination cupped hands 20 temple gaurd 385 full C bannerf of eternal flame curse charm of topek 5 chameleons 60 5 chameleons 60 20 saurus 232 standard 20 saurus 232 standard Salamander 80 extra handler Salamander 80 extra handler Total 1499 The curse charm is on the temple gaurd champion, it is there because my opponet is fond of Plague preists. If my opponet brings his usual plague furnace I will engage it with the temple gaurd with boosted stats from life, or I will go irresitable on dwellers and try to kill it that way.