Update. Played 3 games with it yesterday in preparation for a tournament on sunday.
I made some changes that were suggested.
Allegiance: Seraphon
Scar vet on Carno /Spear/Coronal Shield - General /Thick And Scaley Hide
Saurus Old Blood - Greatblade
Skink Star Priest
40 Saurus w/Spears
20 Skinks w/pipes
10 skinks w/pipes
Bastiladon / Solar Crystal
Stegadon / Sunfire Throwers
I went 2-1,
First Game I played against Sylvaneth (Alarielle, Durthu, 10xDryads, 20xDryads, 5x Tree Revenants, Lord Relictor and Gryph Hound.
Game went well, Horde took the brunt of Alarielle while Scar Vet came in to pop her. Sunfire throwers definitely worked this game against the Dryads.
I won the game, we played Starstrike mission.
Game 2 Loss to Skaven Clan Skyre (2 Warp Cannons, Hell Pit Abomination, 1x3 Jezzails, Ratling gun, 10xStormvermin, 2x20 Clan Rats, Arch Mage, Warlord General Hero, and 10x Giant rats. He was incredibly deadly with the warp cannons, dealing at least 8-10 Mortal wounds a turn. ( I don't think he rolled higher than a 3 for all his shooting). Bastiladon only dished out 3 wounds across 3 rounds of shooting. Stegadon died, before it could be used.
It was close game only because I remembered my teleport every turn. It was an open war mission (Burn and pillage).
Game 3 Slannesh Demons (3x20 Deamonettes, Chariot, Exalted Chariot, 10x Seekers of slannesh, Keeper of Secrets, Herald, The Masque.
Battle for the Pass.
A close win. Bastiladon won me the game, contested 2 late objectives and vaporizing units every turn. Also, teleporting a block of 30 Saurus late game to grab the enemy objective.
Thoughts?
I'm really pleased with the list. It has some staying power in the bastiladon and saurus block, and enough hitting power to drop some might foes. I had a gnarly combo, by Serpent Staff the Carnosaur's Jaws, and with both Forelimb attacks hitting, able to deal Alarielle a whopping 11 wounds, from just the Jaw attacks.
- Skinks are hit or miss offensively, I managed a couple wounds across the whole day unless I'm choosing wrong targets, I imagine their power is in their Wary Attackers, which probably won me some games.
-The Stegadon i'm unsure what to run, Sunfire or great Bow, I see the merits to both, but in terms of damage output which is the better all-comer loadout?
- Scar vet lacked some hitting power, Spear vs Sword? Ill probably bring the Blade of realities, to make it hit harder?
-Saurus Old Blood weapons, what does every think, they greatblade did well, and was able to put some damage on things, but 2 attacks is ok. I like re-roll 1's to wound. Should I go for Synergy or Killing power and change him for a Sunblood (same Points)?