the champaign got called off due to lack of participants, (people have a ton of plans of memorial day weekend), so this will just be for casual play. heros: skink chief, general - terradon mount - staff of the lost sun, enchanted shied - light armor - 137 points skink priest, level 2 wizard - cloak of feathers - plaque of tepok - 140 points skink priest, level 2 wizard - 2 dispel scrolls - 150 points core: skink cohort (16 skinks, 2 kroxigor) - standard bearer, musician - standard equipment - 204 points skink cohort (16 skinks, 1 kroxigor) - standard bearer, musician - standard equipment - 149 points 5 skink skirmisher regiments (11 in a unit) - blowpipes - 77 points per unit, 385 total special: 2 chameleon skinks (7 in a unit) - standard equipment - 84 points per unit, 168 total terradon rider regiment (3 in a unit) - 90 points per unit rare: salamander hunting pack (1 razordons, 3 handlers) - 75 points - the chief will be joining the terradons, the skink priest with cloak will be solo, and the the skink priest on foot will join a unit of skink skirmishers. - that puts me at me at a total of 1498 points, feel free to criticizes and comment as much as you like. camo-skink
Re: 1250pt campaign, skink list I do have some notes on this list; First, if you need points you can drop the 2 skinks skirmishers in every unit. 10 is the minimum, and is enough. You could trim the 8 chameleons down to 7,6 or 5. Out of these, my preference goes towards 6 chameleons. Secondly; What is your goal with the priest? Magic offence? Defence? For offence you need another item, and for defense you need a totally different setup. (Offensive: Plaque of tepok+ Power Stone OR Blood Statuette OR rod of lightnint (forgot name!). Defensive: 2x scroll, diadem+scroll, or diadem.) What is your goal with the general? Hunt enemy heroes? He will only be able to withstand the turn he charges. The turn after that, he's most likely dead. For a general, that's pretty pathetic! I'd go for a Scar-Vet on CO. Just add LA and Sh, and you're ready (the cheap way). Your redirectors should setup the board well for your Skrox units. No problems there. Razordons; well....I'd pick Sallies any day of the week. But that's just my humble opinion. (Though, if you need points; consider dropping a razordon and change it to a lone salamander.) That's it for now, and I do love the 1250 points! We allways (or nearly always) play at that level. The Hunted
Re: 1250pt campaign, skink list i have made some new modifications to the list. i neglected to mention that ive been experimenting with character set ups for this list. on to your arguments: - first off, i put the skink chief on a terradon for mobility, and as a flanker, just reminding you that its an all skink list, so skink and kroxigor units are the main block troops, not flankers, and i never have or will go any where near saurus characters. i want to keep my chief on a terradon so any suggestions would be welcome. - second, ive gone for the simple defensive skink priest to in side a unit instead, since you wont get much out of a their magic pool. - ive dropped the unit size of the skink skirmishers done to 11, and now only have one unit of chameleon skinks. i also threw in one more skink and kroxigor unit for some more combat power. - also, i have gone with the one salamander just to shake it up. fell free to comment. camo-skink
Re: 1250pt campaign, skink list If you use your general as a flanker, I'd suggest changing his weapon. The piranha blade is usefull for multi-wound things (heroes, treemen, treekin, ushabti's, SSC, chariots?, carrion). But if you were to charge these guys; you will not be able to kill them. Just do 1 (and thus 2!) wounds, and die or break. The sword of might (my choice) would be usefull for smacking all elves, and will help you to kill skeletons too. Ofcourse, the SoM is still handy when you're facing heroes (god forbid!) and all the others above. But face it, that general isn't going to go into a prolonged combat. And surely not against anything that can actually fight back. The other changes look promising IMO. Just the way I would play it. But that doesn't mean it is the best! Remember to use things you like playing with...I can only give advice from my point of view and my playing style. That's it, have fun with it! The Hunted
Re: 1250pt campaign, skink list Its good to see more people trying the all skink list. A few things I would suggest trying. -A skink BSB would be a good idea. SKinks don't have great leadership, and one with the skavenpelt banner makes a skrox (or kroxigor if you're feeling really nasty) unit hurt alot more. Plus he's movement 6 like everyone else, so he won't frenzy charge out of a skrox unit like he would a saurus block. -I'd go with the staff of lost sun to get 3 str 5 shooting attacks on your general if you're going to use him as a flanker. Also, a spear would be handy for him. He'd fit in nicely with a small unit of terradons to go warmachine hunting. -Kudos on taking a salamander. They wreck low toughness troops, especially elves. Hope that helps
Re: 1250pt campaign, skink list possible setups for skink chief on terradon: - enchanted shield with piranha blade, staff of the lost sun, or sword of the hornet - maiming shield with sword of battle or might in the case of the sword of the hornet, i could also add on the venom of the firefly frog for a small boost. skink priest setups: defensive: - staff of sorcery - two dispel scroll - diadem of power and dispel scroll offensive: - two power stones - plaque of tepok and power stone, other: cloak of feathers and plaque of tepok, power stone, or dispel scroll i personally like the setup of cloak of feathers and plaque of tepok, since it allow me to be mobile and able to cast both offensive and defensive spells the i get for the plaque, but in this case i think it may be best to have a defensive priest. i to not use one use only spells, and most of the time with bound spells my opponent can dispel them. tell me what you think. camo-skink
Re: 1250pt campaign, skink list In a small game like this, chances are you aren't going to fight any armies with tons of power dice, but I think its always better to prepare for the unexpected, so if it shows up, it won't bite you in the rear. I'd go with the defensive skink priest, equipped with the diadem and a dispel scroll. The scroll gives you that "oh crap, he rolled a 16 on three dice" stopping power, but other than that 5 dispel dice should see you safely through your opponnents magic phase. Even then you should still have 2 power dice left over (assuming he's level 2, correct?), which i would opt for the first spell in lore of heavens, as skrox units tend to need all the help they can get in hand to hand. For the chief, like I said, i'd go with the staff and an enchanted shield and use him and a little group of terradons for warmachine/archer/undefended flank hunting. One thing to keep in mind though, the venom of the firefly frog isn't as useful if you already have a magic weapon. yes the poison is nice, but you're essentially paying for just that, as the other bonus of making your weapon magical is lost. Be sure to let us know how the battles go. I really want to see the practical application of an all skink list. I've been trying to work out one myself to fight the g/f's high elves for awhile now, so its something i'd definately be interesting in hearing. Good Luck!
The only thing I really don't like about this is your character setup. The rest of it is fine. Bar maybe the razors, but I'll get into that later. You have 5 PD, 4 DD and no scrolls. You're level 2 priest knows 3 spells and your level 1 only 1. If your opponent has any magic defense; you're not going to get anything important through. If he has no magic defense, you're investing 245 points into....? A minor boost? I only like 2 priests if you go 'all out' on them. So both level 2, plaque of tepok and all the bound items you can lay your hands on. If you choose not to do this, go defensive. That would mean; Level 2 skink priest, diadem, scroll. 150 points, leaving you with 95 more to play with. The setup as it stands is a jack of all trades, best of both worlds kinda thing. Which isn't good at offense or defense, but can do a bit of both. IMO you need to focus on 1 aspect. Mind you, this is how I would play it. If you feel secure/trusted/fine with that setup; go for it. Onto your general; The staff is there to pick stuff off, I suppose? Then why will he be flying with the Terradons...? Either go for a CC setup (Sword of Might) and use him with the terradons. Or just fly him alone, and let him pick things off. Use his Ld bubble to a better/greater extent too. The terradons+general is one very precious unit your opponent will love to target. Even if you're behind cover (which you will be) the risk you're taking doesn't justify the benefits. Seperate them. Razors; well, I'd pick Sallies any day of the week. As you can have a lone Salamander (which is very effective) and use the other points for an extra terradon and more... 150 points for those razors are just too much. If you spare enough points as I suggested (razordons into single Sala, priests into 1 defensive priest), you have enough points for another Skrox unit. That is my final answer Good luck! The Hunted