7th Ed. 1500pts with a few twists...

Discussion in 'Lizardmen Army Lists' started by Dreadgrass, Dec 11, 2009.

  1. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Okay, so Im lining up a few games with some friends, and i'm looking to try a few item combinations that differ from my usual setups, heres my list

    Heroes

    Scar Vet. - shield, light armour, cold one, halberd, Venom of the Virefly Frog, Aura of Quetzl

    My General, I've kept him flexible, capable of either 4 strength 6 attacks with a 2+ save or 4 Strength 5 attacks wit ha 1+ save. Poisoned/ magical attacks either way and - 1 to hit in CC (the 5+ ward went on the Chief and I wanted a bit of added protection

    Skink Chief - Spear, Carnosaur Pendant, Glyph Necklace, Ancient Stegadon

    My Hammer unit, mixed it up a bit with items, thought the Pendant might help in protracted fights (+1 Chief attack, + 1 Steg attack and + 4 Skink attacks could do alright for 20 points) and the pendant to try and save him from sniping

    Skink Priest - Lvl 2. Diadem of Power, Dispel scroll

    Scroll/ Diadem caddy, 5 dice per turn plus a scroll should shut out most magic at this level

    Core

    16 x Saurus - Spears, musician, Standard
    16 x Saurus - Spears, musician, Standard

    The solid core of the list, General goes with the 16 making it 6 x 3

    10 x Skink Skirmishers
    10 x Skink Skirmishers
    10 x Skink Cohort

    Harrassment/ Redirection units

    3 x Terradons
    3 x Terradons

    Primarily War machine/ light flanker hunters also double as march blockers and harrassment where able/ needed

    1 x Salamander - Extra Handler

    Primarily here for the Template factor, Break tests, anti armour/ elite troops, and the psychology factor that comes with a unit that diverse!

    Basic Battle plan is fairly straight forward, the Saurus form the Anvil, the Steg forms the Hammer, the Salamander/ Terradons provide crowd control and the Skirmishers and cohort ensure the enemy ends up where I want them...

    Any suggestions? I built this as an all comers list, but my mates primarily use Ogres, O & G, Empire, VC's, and DElves.
     
  2. eggory
    Saurus

    eggory New Member

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    i would drop the cohorts and up the saurus one model each so u get the rank bonus but other than that i really like it.

    in fact do u mind if i steal it? :shifty:
     
  3. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Go nuts! Just let me know how it works out! lol

    My points were a bit off in the 1st post, rectified now, dropping the cohort would give you 2 x 18 Saurus... so you could do a 6 x 3 and a 5 x 4 with character
     
  4. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    With the cold one riding general and 16 saurus ranked 6x3 he gets +2 for rank bonus...Not sure what one more would do.

    Two more, you could rank 5x4 and get full rank bonus...

    In general I think the list is alright, I'm not crazy about a frenzied stegadon, you might get led around by the nose. I think in general ancient stegadon with chief and warspear is the way to go for a melee steggy...On the charge your looking at 2d6+1 magical str 6 impact hits, 3 magical str 6 attacks from the chief, 3 normal str 6 attacks from the stegadon itself, and then crew attacks too! Your looking at a range of
    9 - 19 str 6 attacks in total!!! Thats much better then most hammer units, its can even be better then 9 grail knights in lance formation! (which is 15 str 6 attacks, i used this example cause I play against bretonnians alot). And its a hell of a lot better then 6 cold ones, which is our average hammer...

    Otherwise the list looks fine...

    ;)
     
  5. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    My thoughts on the Steg is that the Carnosaur Pendant doesn't kick in till a wound has been caused by the Chief, so I can't be led till I've already been in combat, the main trick would be to get a good line on the enemy's flanks so you can mulch through a few units before coming out the other side.

    I agree 100% that the Warspear is great, and probably the better choice tbh, however, this setup is, I believe better for protracted fights or when he gets charged, giving more attacks in the subsequent rounds and giving the Skink Chief a 5+ ward...

    What are peoples thoughts on my Scar Vet as well? Was trying for something a bit different to the standard setups you see about...
     
  6. eggory
    Saurus

    eggory New Member

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    srry i misread the general my bad :jawdrop:
     

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