8th Ed. 1k against Dark Elves

Discussion in 'Lizardmen Army Lists' started by rd4, Jan 29, 2014.

  1. rd4
    Saurus

    rd4 New Member

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    Oldblood in saurus block
    Dragonbane gem
    Armour of destiny
    Seed of rebirth
    Luckstone
    Ruby ring of ruin
    Great weapon

    Skink priest
    Level 2 lore of beasts
    Feathered cloak

    Skink priest
    Level 2 lore of heavens
    Scroll of shielding

    15 saurus full command and hand weapons

    Skink skirmishers with javelins

    Stegadon
    Sharpened horns
    Unstoppable stampede

    I know for a fact he's bringing lore of fire, hence the dragonbane gem, and hes thinking about bringing the hydra, hence the ruby ring. Any comments?
     
  2. darthjoshua37
    Skink

    darthjoshua37 New Member

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    That is a lot of magic for 1k I would drop 1 priest and make the saurus bigger and maybe try to get more skinks or make the steg an old one with the engine it makes ur spells easier to cast and I've found that it's bound spell is incredibly nifty against elf light cav
     
  3. rd4
    Saurus

    rd4 New Member

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    Can't take EOTG, too many points for 1000
    And it is a lot of magic, but the flying beast caster is there to buff the saurus, amd hopefully get off something else (kadon, spear) amd the heavens one is there to spam Iceshard, and anything else that it gets
    I'd rather not build up the saurus block, as it has enough bodies to hold until my stegadon gets there in the flank, and the oldblood will start churning out ridiculous wounds (end up being s8)
     
  4. Zwuppie
    Razordon

    Zwuppie Member

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    Too many characters!!! Spend up to 350, maybe 400 points to characters!!

    I've played with an oldblood and lv2 priest and that works perfectly, but i've spend up to 50 points to magic items with my oldblood! The rest was a unit of saurus, skinks, rippers and ancient stegadon
     
  5. Sebbs
    Cold One

    Sebbs Active Member

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    Just a heads up, the hydra doesn't have regen anymore, so fire won't be useful for that. It's got a special rule, after each "friendly" round it may regen wounds lost on +4 or something like that.
     
  6. darthjoshua37
    Skink

    darthjoshua37 New Member

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    Ah yes good call on the engine being too many points. I would definitely take a lot of skirmishers then. They work wonders on just about everything
     
  7. rd4
    Saurus

    rd4 New Member

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    Ahh, thanks for the heads up on the hydra, may take two saurus/skinks instead
    And I would take more than 10 skirmishers, however I only have 12 in total
     
  8. Carnosaur Nr1
    Saurus

    Carnosaur Nr1 Member

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    I like taking a saurus oldblood with sacred stegadon helmet and talisman of preservation and GW
    strenght 7 thougness 6 dont forget impact hits :D. I killed a big spider that had 8 wound only with that guy :D and he held 3 units
     
  9. Sebbs
    Cold One

    Sebbs Active Member

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    He might be running lots of dark riders in which case the ruby ring might come in handy anyway for clearing them out. Magic is iffy though I would ditch one skink priest, the ring and try to squeeze in a scar-vet cowboy (iirc they usually end up being 156pts or so) to hunt dark riders. They have greater range than skinks, probably +4 AS and will run circles around your saurus.

    You invest a lot of points that require the stegadon to land a charge. If he brings bolt throwers (which he should) it's quite an attractive target, which reminds me, make sure the cowboy have ++4 ward save :)

    Edit: And remember, you may only choose to use either ward save or regen, so that seed of rebirth on your old blood isn't going to do much good ;)
     
  10. rd4
    Saurus

    rd4 New Member

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    From what I hear, no dark riders, hes a total newb to fantasy, so this is a simple training game really. I think he's bringing black swords (or whatever they are), corsairs and executioners. And I arent too sold on the Cowboy, mainly because he isn't painted up yet!
     

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