AoS 1k for doubles

Discussion in 'Seraphon Army Lists' started by Skained, Jul 14, 2019.

  1. Skained
    Chameleon Skink

    Skained Well-Known Member

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    Hello,
    Last Saturday I tried a new list, at first I liked it, but I feel I can change something to make a better list

    Allegiance: Seraphon
    - Mortal Realm: Ghur

    LEADERS:
    Slann Starmaster
    (260)
    - General
    - Command Trait : Great Rememberer
    - Artefact : Gryph-feather charm
    - Spell : Meteoric Convocation

    Engine of the Gods (240)

    UNITS:
    10 x Skinks (70)
    - Boltspitters & Star Buckets
    10 x Skinks (70)
    - Boltspitters & Star Buckets
    6 x Kroxigor (300)
    - 2 x Moonhammers

    ENDLESS SPELLS:
    Balewind Vortex (40)

    TOTAL: 980/1000
    EXTRA COMMAND POINTS: 0
    WOUNDS: 61
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    What do you own, and which if any of the those units are you considering subbing into the list?
     
  3. Skained
    Chameleon Skink

    Skained Well-Known Member

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    first i need play more game to test, but the kroxigor dont just convince me, on Saturday the truth is that they did not manage to do much (also that they charged 3 minotaurs and 10 bestigors) and lost 4/6 krox before I could attack, I think at first change krox for ripper
     
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  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I've got some suggestions:

    Kroxigors aren't that great, yeah, you need more hitting power, so i would suggest to employ those 300 pts (320, considering that you have actually 20 unspent pts) into something as:

    1) 6 rippers and 1 salamander?

    2) 3 rippers, 1 astrolith bearer and upgrade the 10+10 skinks into 5+5 saurus knights (a more durable screen), then go for heavy summon

    3) 3 rippers, 3 razordons, upgrade the skinks to kinghts, leave the Vortex for a Cogs (so you'll have bonus CCPs and your guaranteed charge with the rippers)

    4) 3 razordons, 3 razordons, 5 knights (max your shooting and insert some knights for a first melee, waiting for the help of your summons)
     
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