Saurus
freakndell
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battle report Stunties VS Lizzies
Stunties: play the home field.
Lizzies: Attack
scenery: 1 Hill with impassable terrein in the front and back and difficult ground on the sides.
2 Pine forest.
My list:
Characters:
Scar Veteran: @ 174 pts
Sacred Spawning of Tepok
Sacred spawning of Quetzl
Enchanted shield
Sword of might
Charm of the jaguar warrior
Light Armour
Scar-veteran: @ 200 pts
Bsb
Sacred Spawning of tepok
Sacred spawning of Itzl
Cold One
Light Armour
huanci's banner
Core:
Skink Skirmishers:
-blowpipes
1 x 11 @ 66 pts
1 x 13 @ 78 pts
Special: @ 348 pts
Kroxigors
1 x 3 @ 174 pts
1 x 3 @ 174 pts
Rare:
Salamander hunting pack
1 x 2 @ 130 pts
His List:
Thane 142
Hand Weapon & Shield
Gromril Armor
Master Rune of Swiftness
Rune of Fury
Rune of Cleaving
Rune of Stone
15 Dwarf Warriors 160
Hand Weapon & Shield
Heavy Armor
Veteran
Standardbearer
Musician
19 Longbeards 303
Hand Weapon & Shield
Heavy Armor
Veteran
Standardbearer
Musician
Rune of Stoicism
Rune of Battle
10 Thunderers 150
Dwarf Handgun
Hand Weapon & Shield
Light Armour
1 Cannon 125
Gunner’s Pride
Rune of Forging
1 Organ Gun 120
Gunner’s Pride
Stunties have turn 1.
deployment
Stunties from my left to right.
Warrior block, Canon with Thane, thunderers, Organ Gun and the block of Long beard
Lizzies from left to right:
Skinks creen, with behind it a unit of kroxes on the left side and in the middle a unit Sallies. Then another units of skinks wth Scar vet in them. Behind them the other unit of kroxes and the BSB.
The scenery was placed in the middle of the table with 5 inch between them.
Stunties turn 1
Movement: Warriors move 2 inch forward. Everything else stays put!
Shooting: Canon aims at the skink in front of the Sallies...Shoots.....and misfires...Stunties work there asses of to keep the gunpowder dry and reroll...misfire again.......Rolls a 4 and that means that those little guys fix the gun this turn. It will be able to shoot the next turn.
Magic: Well taken we both do not wield magic of any kind. i'll skip this phase......
Close Combat: duh...there dwarfs...there not that fast!
Lizzies turn 1
Movement: The complete army speeds forward. The skinks joined with the scar-Vet moves between the scenery. ready for a jump start next turn...The Sallies move behind the forest. Afraid of the canon. The Kroxigors make the famous pincer movement around the hill.......
Shooting: Nope, everything marched, so no shooting for the Lizzies.
Magic:
Close Combat: We are faster then Dwarfs, but not that fast...
Stunties turn 2
Movement: Warriors move 2 inch BACK. The long Beards walk in front of the organ gun, to prevent Scar-vet from charging, but he still has LOS on that gun.!
Shooting: Canon aims at the skink in front of the kroxes...Shoots.....and it lands 1 inch in front of the skink, it bounces........another 2, so it stops just in front of the Krox. The brave little skinks dives to safety and evades the ball. The Organ gun shoots at the same skinks. The die roll gives 10 hits. Killing 9 in the process....the 2 skinks left run for there lives. Never to be seen again. The thunderers, now having a clear shot at some kroxie-meat shoot and wound 1.
Close Combat: neh...not yet!
Lizzies turn 2
Movement: The Scar-Vet thinks he can make the charge and starts running........Only to find out the hard way, that he will NOT make it.....The skinks surround him again to protect the famous nike-saurus. Sallies decide that it is good to join the show and come out of hiding, but still are wary of the canon. The left Krox unit get's ready for a charge on the thunderers next turn. The other Kroxigor unit continues to make the famous pincer movement around the hill (and it looks like it's gonna be a long walk!).......The bsb decides to stay behind the forest.
Shooting: Nope, almost everything marched, so again, no shooting for the Lizzies. Not even the sallies...
Close Combat: Sorry (for me that is...) Stunties like this......
Stunties turn 3
Movement: Warriors move in front of the kroxigors, preventing the charge on the thunderers. The long Beards walk in front of the skink units, ready to minsmeat the skinks....!
Shooting: Canon aims at the skink....Shoots.....and still does diddly. The Organ gun shoots at the left kroxigor unit. Killing 2! The last one make a run for it.....
The tunderers decide to shoot the other skink unit and kill 6. The are brave enough to keep standing. The dying skinks open LOS for the Scar-vet. Whoe sees an opening. a risky one, but still
Close Combat: Sorry.....
Lizzies turn 3
Movement: The Scar-Vet thinks he can make the charge for those thunderers and starts running........The tunderers are so scared that they forget to shoot and just hold. .... Sallies decide that now is a good time to crips some litle fellows. The left Krox unit leftover runs of the board.. The other Kroxigor unit continues to make the famous pincer movement around the hill (almost there!).......The bsb creeps behind the skink unit ready to join the pincered kroxes.
Shooting: Yes finally the skinks AND Sallies can shoot. The are so build up and eager to shoot that the skinks failed reeeeeeeeeeeeeaaaaaaaaaaaalllllllllllllyyyyyyyy bad. 14 shots fired (5x1, 5x2, 3x3 and 1x4). Luckely the Sallies can make more the up the misses. The first one inhales and burns 3 skinks handelers.....(pesky little brats). The other one burns for 4 and finally wounds a midget.
Close Combat: Yes finally...The general is ready to bash some skulls.....This is fantasy. The reality was that here his name of fluncky saurus was beginning to form.
He swings for the kill, overswings and just kills one. The stunties fail to wound back, so that's a tie.
Stunties turn 4
Movement: The long Beards charge at the leftover skinks. They stand and shoot, to die as a brave little lizard. Again a hail of 14 shots rain down on the dwarves. Again all the darts miss target. The warriors turn left, to be the cavalry for the long beards. (And knowing they are still dwarfs, they will probably be to late...)
Shooting: Canon aims at the skink handeler and 2 sallies....Shoots.....and only wounds the skink. But then again. Knowing they only have one wound.....R.I.P.
The Organ gun shoots at the last kroxigor unit. again 10 hits Again Killing 2! The last one is brave enough to fight another day.........
Close Combat: The Fluncky saurus, still feeling that ache from it's overstreched arm only wounds one. They strike back but can't even hit a limping lizard. Stiull making this a tie. The Long Beards really pound the skinks. They are starting there overrun to the Sallies, but the look on those firebreathing lizards make them think again and they stop running.....
Lizzies turn 4
Movement: Sallies decide to charge that pesky block of LB. They are brave though and are ready to fight back. The last Kroxigor completes it's pincer move and calmly walk to the flank of those long bearded little guys.The bsb joins the kroxigor. he's "humming". "Who want's to live forever" from Queen.
Shooting: Nope
Magic: Oke, oke i have a little magic.....The banner kicks in and the bsb and the krox stop "humming" and charge! Still brave, some lb turn to face them in battle.
Close Combat: Ready to unmake it's given name of fluncky saurus he attacks...Hitting them all and wounding 3! At Last he is doing his job...goddamnit....i mean allahdamnit. The thunderers hold. (Thank tht same god otherwise a canonball would be bouncing on the scar-vets face)
The Sallies wound, The BSB wounds, causing 4 wounds. They kick back for 2 (making that 4 as well (standerd and warbanner) With his musician (now drumming who want's to live forever) he pulls out a win. But, thanks to the great aura of my fluncky saurus, they all safe!
Stunties turn 5
Movement: Thane the pain moves away from the canon to creep up behind the fluncky saurus. The warriors continue there walk. (full throttle, but that's still like standing still with movement 3)The Organ Guns crew pulls it's gun 3 inch to the left.
Shooting: nope
Close Combat: The Fluncky saurus, back on the job. Swings and hits one (rolling 3 one's and a three) and wounds that one....Damn muscle ache. The thunderers strike back and wounds the saurus (throwing it's fourth one for the save). Fight continues...... The Long Beards receive wounds from all sides and decide to run to the hills (Que "Iron Maiden track" here!). The Bsb and krox run after them and catching them........
Lizzies turn 5
Movement: Sallies decide to charge that Organ gun. They are brave though and are ready to fight back. The bsb and kroxigor charge the lonely Thane.
Shooting: Nope
Magic: Nope this time i'm really out of tricks.
Close Combat: To make a long story short. The combat with the Scar Vet --> Tie! The Sallies wound and with outnumber and fear it's game over for that gun. The BSB get's challanged. He neither receives nor deals any wounds but outnumber and fear seals the deal yet again. They persue him off the table.
Stunties final turn
Movement: The warriors continue there walk into never neverland.
Shooting: nope
Close Combat: Scar-vet and thunderers....Yes a tie yet again.
Lizzies final turn
Movement: Sallies decide to charge those thunderers. Helping out that poor poor General. The Krox and Bsb empty there noses.....
Shooting: Nope
Close Combat: To make a long story short. The combat with the Scar Vet --> Finally over...Yes the Scar vet did all the wounds.Off course....
Final standings:
Result: Solid victory for the Lizzies!
Stunties: play the home field.
Lizzies: Attack
scenery: 1 Hill with impassable terrein in the front and back and difficult ground on the sides.
2 Pine forest.
My list:
Characters:
Scar Veteran: @ 174 pts
Sacred Spawning of Tepok
Sacred spawning of Quetzl
Enchanted shield
Sword of might
Charm of the jaguar warrior
Light Armour
Scar-veteran: @ 200 pts
Bsb
Sacred Spawning of tepok
Sacred spawning of Itzl
Cold One
Light Armour
huanci's banner
Core:
Skink Skirmishers:
-blowpipes
1 x 11 @ 66 pts
1 x 13 @ 78 pts
Special: @ 348 pts
Kroxigors
1 x 3 @ 174 pts
1 x 3 @ 174 pts
Rare:
Salamander hunting pack
1 x 2 @ 130 pts
His List:
Thane 142
Hand Weapon & Shield
Gromril Armor
Master Rune of Swiftness
Rune of Fury
Rune of Cleaving
Rune of Stone
15 Dwarf Warriors 160
Hand Weapon & Shield
Heavy Armor
Veteran
Standardbearer
Musician
19 Longbeards 303
Hand Weapon & Shield
Heavy Armor
Veteran
Standardbearer
Musician
Rune of Stoicism
Rune of Battle
10 Thunderers 150
Dwarf Handgun
Hand Weapon & Shield
Light Armour
1 Cannon 125
Gunner’s Pride
Rune of Forging
1 Organ Gun 120
Gunner’s Pride
Stunties have turn 1.
deployment
Stunties from my left to right.
Warrior block, Canon with Thane, thunderers, Organ Gun and the block of Long beard
Lizzies from left to right:
Skinks creen, with behind it a unit of kroxes on the left side and in the middle a unit Sallies. Then another units of skinks wth Scar vet in them. Behind them the other unit of kroxes and the BSB.
The scenery was placed in the middle of the table with 5 inch between them.
Stunties turn 1
Movement: Warriors move 2 inch forward. Everything else stays put!
Shooting: Canon aims at the skink in front of the Sallies...Shoots.....and misfires...Stunties work there asses of to keep the gunpowder dry and reroll...misfire again.......Rolls a 4 and that means that those little guys fix the gun this turn. It will be able to shoot the next turn.
Magic: Well taken we both do not wield magic of any kind. i'll skip this phase......
Close Combat: duh...there dwarfs...there not that fast!
Lizzies turn 1
Movement: The complete army speeds forward. The skinks joined with the scar-Vet moves between the scenery. ready for a jump start next turn...The Sallies move behind the forest. Afraid of the canon. The Kroxigors make the famous pincer movement around the hill.......
Shooting: Nope, everything marched, so no shooting for the Lizzies.
Magic:
Close Combat: We are faster then Dwarfs, but not that fast...
Stunties turn 2
Movement: Warriors move 2 inch BACK. The long Beards walk in front of the organ gun, to prevent Scar-vet from charging, but he still has LOS on that gun.!
Shooting: Canon aims at the skink in front of the kroxes...Shoots.....and it lands 1 inch in front of the skink, it bounces........another 2, so it stops just in front of the Krox. The brave little skinks dives to safety and evades the ball. The Organ gun shoots at the same skinks. The die roll gives 10 hits. Killing 9 in the process....the 2 skinks left run for there lives. Never to be seen again. The thunderers, now having a clear shot at some kroxie-meat shoot and wound 1.
Close Combat: neh...not yet!
Lizzies turn 2
Movement: The Scar-Vet thinks he can make the charge and starts running........Only to find out the hard way, that he will NOT make it.....The skinks surround him again to protect the famous nike-saurus. Sallies decide that it is good to join the show and come out of hiding, but still are wary of the canon. The left Krox unit get's ready for a charge on the thunderers next turn. The other Kroxigor unit continues to make the famous pincer movement around the hill (and it looks like it's gonna be a long walk!).......The bsb decides to stay behind the forest.
Shooting: Nope, almost everything marched, so again, no shooting for the Lizzies. Not even the sallies...
Close Combat: Sorry (for me that is...) Stunties like this......
Stunties turn 3
Movement: Warriors move in front of the kroxigors, preventing the charge on the thunderers. The long Beards walk in front of the skink units, ready to minsmeat the skinks....!
Shooting: Canon aims at the skink....Shoots.....and still does diddly. The Organ gun shoots at the left kroxigor unit. Killing 2! The last one make a run for it.....
The tunderers decide to shoot the other skink unit and kill 6. The are brave enough to keep standing. The dying skinks open LOS for the Scar-vet. Whoe sees an opening. a risky one, but still
Close Combat: Sorry.....
Lizzies turn 3
Movement: The Scar-Vet thinks he can make the charge for those thunderers and starts running........The tunderers are so scared that they forget to shoot and just hold. .... Sallies decide that now is a good time to crips some litle fellows. The left Krox unit leftover runs of the board.. The other Kroxigor unit continues to make the famous pincer movement around the hill (almost there!).......The bsb creeps behind the skink unit ready to join the pincered kroxes.
Shooting: Yes finally the skinks AND Sallies can shoot. The are so build up and eager to shoot that the skinks failed reeeeeeeeeeeeeaaaaaaaaaaaalllllllllllllyyyyyyyy bad. 14 shots fired (5x1, 5x2, 3x3 and 1x4). Luckely the Sallies can make more the up the misses. The first one inhales and burns 3 skinks handelers.....(pesky little brats). The other one burns for 4 and finally wounds a midget.
Close Combat: Yes finally...The general is ready to bash some skulls.....This is fantasy. The reality was that here his name of fluncky saurus was beginning to form.
He swings for the kill, overswings and just kills one. The stunties fail to wound back, so that's a tie.
Stunties turn 4
Movement: The long Beards charge at the leftover skinks. They stand and shoot, to die as a brave little lizard. Again a hail of 14 shots rain down on the dwarves. Again all the darts miss target. The warriors turn left, to be the cavalry for the long beards. (And knowing they are still dwarfs, they will probably be to late...)
Shooting: Canon aims at the skink handeler and 2 sallies....Shoots.....and only wounds the skink. But then again. Knowing they only have one wound.....R.I.P.
The Organ gun shoots at the last kroxigor unit. again 10 hits Again Killing 2! The last one is brave enough to fight another day.........
Close Combat: The Fluncky saurus, still feeling that ache from it's overstreched arm only wounds one. They strike back but can't even hit a limping lizard. Stiull making this a tie. The Long Beards really pound the skinks. They are starting there overrun to the Sallies, but the look on those firebreathing lizards make them think again and they stop running.....
Lizzies turn 4
Movement: Sallies decide to charge that pesky block of LB. They are brave though and are ready to fight back. The last Kroxigor completes it's pincer move and calmly walk to the flank of those long bearded little guys.The bsb joins the kroxigor. he's "humming". "Who want's to live forever" from Queen.
Shooting: Nope
Magic: Oke, oke i have a little magic.....The banner kicks in and the bsb and the krox stop "humming" and charge! Still brave, some lb turn to face them in battle.
Close Combat: Ready to unmake it's given name of fluncky saurus he attacks...Hitting them all and wounding 3! At Last he is doing his job...goddamnit....i mean allahdamnit. The thunderers hold. (Thank tht same god otherwise a canonball would be bouncing on the scar-vets face)
The Sallies wound, The BSB wounds, causing 4 wounds. They kick back for 2 (making that 4 as well (standerd and warbanner) With his musician (now drumming who want's to live forever) he pulls out a win. But, thanks to the great aura of my fluncky saurus, they all safe!
Stunties turn 5
Movement: Thane the pain moves away from the canon to creep up behind the fluncky saurus. The warriors continue there walk. (full throttle, but that's still like standing still with movement 3)The Organ Guns crew pulls it's gun 3 inch to the left.
Shooting: nope
Close Combat: The Fluncky saurus, back on the job. Swings and hits one (rolling 3 one's and a three) and wounds that one....Damn muscle ache. The thunderers strike back and wounds the saurus (throwing it's fourth one for the save). Fight continues...... The Long Beards receive wounds from all sides and decide to run to the hills (Que "Iron Maiden track" here!). The Bsb and krox run after them and catching them........
Lizzies turn 5
Movement: Sallies decide to charge that Organ gun. They are brave though and are ready to fight back. The bsb and kroxigor charge the lonely Thane.
Shooting: Nope
Magic: Nope this time i'm really out of tricks.
Close Combat: To make a long story short. The combat with the Scar Vet --> Tie! The Sallies wound and with outnumber and fear it's game over for that gun. The BSB get's challanged. He neither receives nor deals any wounds but outnumber and fear seals the deal yet again. They persue him off the table.
Stunties final turn
Movement: The warriors continue there walk into never neverland.
Shooting: nope
Close Combat: Scar-vet and thunderers....Yes a tie yet again.
Lizzies final turn
Movement: Sallies decide to charge those thunderers. Helping out that poor poor General. The Krox and Bsb empty there noses.....
Shooting: Nope
Close Combat: To make a long story short. The combat with the Scar Vet --> Finally over...Yes the Scar vet did all the wounds.Off course....
Final standings:
Result: Solid victory for the Lizzies!