7th Ed. 1k match VS Brets

Discussion in 'Battle Reports' started by SlannOfItza, Sep 1, 2009.

  1. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Ok, so this was my second game as lizardmen in 7th edition. I guess I'll get right into it. I had:

    * (General) Scar-Vet: BBoC + Glyph Necklace, LA, Shield

    * Skink Priest: Level 1, Diadem of Power

    * Skink Priest: Level 1

    * 19 Saurus warriors: Spears, Full Command (Scar-Vet leading them)

    * 3x 10 Skink Skirmishers

    * Salamander with Extra Handler

    So, I delpoyed the saurus and vet in the right-ish middle, just behind a hill, which I planned to march onto when he got close enough so I'd have hill bonus to CR. 2 Skink units far left for harass, and one far right for the same reason. Deployed both priests alone but in a large forest in the far left corner. Salamander also in forest in far left. (This will make more sense when you hear his deployment) His army had:

    * (General) Paladin: Wyrmlance + Virtue to negate outnumbering bonus on enemies. Full gear and Horse.

    * Paladin: BSB, mounted on horse, full gear, etc

    * Damsel: Level 2, with Chalice for possible more DD, and a Scroll

    * Damsel: Level 1, no gear, on foot

    * 8 Knights of the Realm: Full command (General leading)

    * 8 Errant Knights: Full command, errantry banner for extra str on charge. (BSB inside)

    * 15 Men at Arms: Full command (Guarding damsel with magic items)

    * 15 Peasant bowmen: Skirmishing

    He deployed errant knights and men at arms on the far left on one side of a large hill, bowmen on the hill, and his knights of the realm to the far right. His deployment was terrible because he responded to my multiple units of skinks, so my important saurus block was very far from him. The damsel alone simply stood behind the men at arms.

    I'm just going to do quick key points for each turn, so this isn't extremyl long(er).

    Turn 1 (lizardmen win first turn)

    one skirmisher unit moves towards middle of feild from the far left, the other leaves forest and heads up left edge of table. Saurus stay put, and skinks on far right move forward. I'm planning on just harassment and avoiding combat until he comes to my saurus block with all my points. Virtually no magic, only using disdem of power. (were actually both magic defensive armies, lol)

    Bretonnians move men at arms, and both units of knights forward. Bowmen on hill shoot at my skirmishers now in the middle, maybe killing one. Very uneventful. No Magic.

    Turn 2

    Skirmishers on the far left now march out of charge arc to marchblock knights. Skinks in middle position to shoot bowmen while also sending a possible men at arms charge into the way of the errant knights advance. Skinks on far right move into a forest in middle of table on the right edge, preparing to start marchblocking realm knights next turn. No magic, shooting kills 2 bowmen.

    Men at arms charge middle skinks, they flee, but get caught, men at arms now in the way of errant knights who can't march. Errant knights unable to march have to begin moving slowly around men at arms to head towards the right towards saurus, knowing going into the forest for sally or priests would be a waste of their points. Realm knights continue towards sarus from the far right. Shooting has no line of sight on anything. No magic.

    Turn 3

    Salamander moves out of forest into errant knights flank (wasn't a march). Skinks on far left move towards middle and shoot dead the lone damsel, still marchblocking both errant knights and men at arms. Far right skinks move into flank of realm knights now marchblocking. Saurus remain doing nothing. Salamander breaths fire/venom and toasts 3 errant knights, pass panic check. Far right skinks shoot and kill 2 realm knights because he rolled 1's on their 2+ armor saves out of 3 auto-wounding poison hits (lucky for me). No magic.

    Realm knights move normal speed towards suarus, as do errants. Men at arms turn to face skinks from far left now sorta middle-ish and salamander who are for the most part behind them. Bowmen don't move but choose to shoot at far right skinks, killing 3. No Magic.

    Turn 4

    Salamander moves into errant knight rear, but out of men at arms charge arc. Breaths fire and toasts another errant knight. Left/middle skinks move to the right out of men at arms charge arc, and shoot killing 3 men at arms. Saurus move onto hill preparing for charge by facing the realm knights. Far right skinks move to middle ish but flank of realm knights and shoot 2 poison hits 2 normal wounds, only kill one realm knight. No magic.

    Realm knights move forward a bit more and position for the charge, they will get it next turn. Errant knights move closer to the right side, now sorta in the middle. Bowmen remain where they are shooting at skinks in the middle/left killing 2. far right skinks now in sight of realm knights since positioning and paladin uses wyrmlance, breath weapon kills 5 skinks. (he rolled well.) No magic.

    Turn 5

    Salamander turns to men at arms flank, and breaths fire, killing 4 men at arms. middle left skinks move away from bowmen into a nearby forest edge in far top left corner. suraus remain where they are...blah blah blah. Lol. No magic. right skink shooting kills one more knight of the realm thanks to his unlucky rolling of 1's on my poison hits.

    Realm knights charge into saurus with only 4 knights and paladin remaining. Kills only 3 saurus warriors. Saurus attack back kills 1 knight. Scar-Vet kills 2 more knights. Combat resolution, lizards win by 5, realm knights flee, but get away. Saurus pursue roll was a 2!! still on hill. Errant knights now can march again and move into charge range of the rear of the saurus block. Errant knights still have 4 knights and the bsb. Bowmen shoot and kill far right unit of skinks. Men at arms don't really have anything to do and choose to simply move into bottom left ish to for table quarters. No Magic.

    Turn 6

    Saurus charge fleeing relm knights, and catch them, moving them off the hill. Salamander shoots men at arms killing 2 more. far left ksinks stay in forest for that table quarter. No magic, I've pretty much ended here.

    Errant knights can't charge saurus on other side of hill, just move forward some, bowmen move to take top right table quarter, men at arms move to face salamander for fun. Bowmen shoot at saurus fail to kill any. Game Over.

    Results: SOLID VICTORY TO THE LIZARDMEN

    Hope you enjoyed, I'll post my first match up later or something. it was a 2000pt match up against a VC player. (forgive me if I spelled stuff wrong, or grammar, it was alot to type and I didn't look it over.)
     
  2. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Awesome battle report!!!!!!
     
  3. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Thanks, I wasn't sure if it was detailed enough, or too long, Idk the people of this forum that well yet. I hope it gave the readers some inspiration for their future battles. Thats why I read battle reports, looking for new/better uses of troops, and tactics. I'll post the 2k report soon...
     
  4. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Cool, I pretty much read all of em.....

    And ive wrote a few too!
     
  5. dictator
    Cold One

    dictator New Member

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    Good solid job. Sounds like you had to keep your head a bit better with that much movement trying to get around your skinks.
     
  6. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    I'm the biggest supporter of the theory "The game is won in the Movement phase" Though I don't believe its the entire game, it is about 50% of the game to me anyway.

    That and lizardmen have a natural toughness to them. I love how they are capable of great strength, but still require you to be intelligent when you play. That and having great magic, good combat, and a good variety of units.

    I'm lovin' my Lizardmen. :D
     

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