7th Ed. 1k point Southlands list

Discussion in 'Lizardmen Army Lists' started by beardedgecko, Oct 21, 2008.

  1. beardedgecko
    Saurus

    beardedgecko New Member

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    This is just a rough draft for now.

    Skink chief with itzl, mounted on horned one with spear, enchanted shield, blow pipe, light armor, venom of the firefly

    skink chief with Stegadobn helm, light armor, shield, biting blade, spawn of topek,
    22 skink skirmishers with brave and bows (general)

    skink priest-lev 2 diadom of power, talisman of protection, spawn of topek

    22 skink skirmishers with brave and bows

    24 skink cohorts with brave, musician and SB



    next thing i plan to add is terradons x 6 followed by krox and horned one calvery
     
  2. nyyman
    Skink

    nyyman New Member

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    Otherwise good enough...but why Skink Cohorts? In my opinion, they suck. Why?
    1. They are not skirmish (not fancy -1 to hit, Elves are just gonna shoot them in the first turn)
    2. They are not good in close combat (T2, can't fight even against Goblins)

    Glad you realised that Kroxigors are what you need. You will need something heavy hitting in your army. Maybe a Stegadon, too?
     
  3. beardedgecko
    Saurus

    beardedgecko New Member

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    as ive said ive only played 40k, and thought i had to have one regiment of infantry. would it be better to take them all as skirmishers????
     
  4. beardedgecko
    Saurus

    beardedgecko New Member

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    i do have a question about the priest. as it is, with just one priest, ill be getting 5 dispel dice. will i be able to use as many as i want?
     
  5. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    Only your power dice are limited to wizard/level, not your dispel pool. Has long as you have dice, dispel away!

    Cheers!
     
  6. beardedgecko
    Saurus

    beardedgecko New Member

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    yeah, im gonna break the skink cohorts into 2 groups, slap on tepok on both so ill be getting 7 dispel per turn. would it be better to have the chief with Ld7 or another wizard?
     
  7. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    Ld 7 in a close combat unit, even with cold-blooded, is bad enough already, so go with the chief.

    Cheers!
     

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