1k skirmish, all-Skink list vs. all-Plague Skaven list.
There are no Skaven Plague Core units, so we agreed that Slaves were in...meaning a whole lot of Skaven Slaves.
Here's what I've got
Skink Chief
Terradon, light armor, shield, Staff of the Lost Sun
Skink Chief (General)
light armor, shield, blowpipe, Stegadon Helm
Skink Skirmishers - 11
Javelins and shields
Skink Skirmishers - 11
Javelins and shields
Skink Skirmishers - 11
Javelins and shields
Terradons - 4
Salamanders - 3
Chameleon Skinks - 7
Chameleon Skinks - 6
Terraskink goes in the Terradon unit, General goes in one of the Skirmisher units.
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With no A-Bombs, Clan Skyre war machines, or armored-up Stormvermin, I'm expecting large numbers of lightly armored infantry - Slaves, Plague Monks, and Censer Bearers.
My plan is to avoid close combat altogether, giving him nothing solid to hit with catapults, spells, or Censer Bearers. Terraskink goes for any harder targets with 3xS5 18" shots, Salamanders torch Slaves, and Skinks just keep moving and shooting.
Some obvious weaknesses:
- No magic.
- One character and 1 unit that can hit at S5, almost everything else is S3
- If I can't get around the flanks of his troops, he can pretty much just back me up off the table.
Any thoughts?
There are no Skaven Plague Core units, so we agreed that Slaves were in...meaning a whole lot of Skaven Slaves.
Here's what I've got
Skink Chief
Terradon, light armor, shield, Staff of the Lost Sun
Skink Chief (General)
light armor, shield, blowpipe, Stegadon Helm
Skink Skirmishers - 11
Javelins and shields
Skink Skirmishers - 11
Javelins and shields
Skink Skirmishers - 11
Javelins and shields
Terradons - 4
Salamanders - 3
Chameleon Skinks - 7
Chameleon Skinks - 6
Terraskink goes in the Terradon unit, General goes in one of the Skirmisher units.
--------------------
With no A-Bombs, Clan Skyre war machines, or armored-up Stormvermin, I'm expecting large numbers of lightly armored infantry - Slaves, Plague Monks, and Censer Bearers.
My plan is to avoid close combat altogether, giving him nothing solid to hit with catapults, spells, or Censer Bearers. Terraskink goes for any harder targets with 3xS5 18" shots, Salamanders torch Slaves, and Skinks just keep moving and shooting.
Some obvious weaknesses:
- No magic.
- One character and 1 unit that can hit at S5, almost everything else is S3
- If I can't get around the flanks of his troops, he can pretty much just back me up off the table.
Any thoughts?