8th Ed. 1K vs Tomb kings Help needed

Discussion in 'Lizardmen Army Lists' started by hado75, Mar 26, 2013.

  1. hado75
    Skink

    hado75 New Member

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    Hey there,

    first i appologise for my typos and errors. English is not my native language.....

    Next thursday i'm playing against a friend of mine who playes Tomk Kings.
    We agreed to play a 1K game.
    I could really use your help with my list.

    I was thinking in the line of:

    Lord:
    * Old Blood (general)
    CO, LA, charmed shield, dawnstone, sword of might

    Hero:
    * Scar Vet
    CO, LA, GW, Dragonhelm, V.O.T.F.F

    * Skink Priest
    Plaque of Tepok, lvl 2

    Core:
    18 SW
    HW/Shield, FC

    10 skinks

    Special:
    5x CO cavalry

    Rare:
    2x 1 Sallie with extra snack

    My thoughts on this list:
    @1K i'm losing the battle for magic against his Tomb Kings, so i decided to go for minimum magic. Just enough to stop the "important spells" for 1 or 2 rounds.
    The Priest goes with the skinks for cover and after his work.....he's not likely to be alive at the end of the game.

    The SW block (anvil with 4+/6++) would go in the middle. (With my Scar vet or Lord beside them) Sallies on one flank (march and shoot and redirect) and the COR on the other. (with the other one)

    With this list i want to be in combat ASAP. My lord (with 1+ rerollable AS) is able to stop most (if not all) of his "non elite/elite" attacks and can still dish out some pain and the Scar Vet is not as durable but hits hard!

    Please "shoot at the list" and give me some feedback!
    tips, hints, advice are welcome!

    Thanks!
     
  2. Anubris
    Saurus

    Anubris New Member

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    Ok well I have a few comments (from my limited experience on lizards):

    -A lord and 2 heroes might be a bit over-the-top for 1k points. Allow me to explain.
    Slann is too expensive for 1k points. Oldblood costs 60 points more than a scar-vet; you get 1 WS, 1 W, 1I and 1 attack statwise. This is not THAT big of a deal for 1k points. The oldblood has more magic item allowance and may ride a cold one/carnosaur instead of just a cold one. You can't fit in a carno either for 1k points.

    Scar-vets are one of the toughest and strongest heroes out there, and the equipment you suggest for your oldblood is also available to the scar-vet. My advice would be to take 1 scar-vet and give him charmed shield+dawnstone+sword of might/burning blade OR dragonhelm + votff + greatweapon/halberd + amulet of itzl. I think the first one is the best if you can only take one, but thats my preference.
    By only taking a scar-vet, you reduce the point cost to get a saurus character (60 for not taking oldblood and the mount is cheaper too).

    Furthermore, if you want to be defensive in the magic phase I would humbly suggest the Diadem of power. For only 25 points you can generate 2 extra dispel dice every time the TK enters his magic phase. Keep your skink priest somewhere safe (skink bunker for example) and profit. I'm not even sure whether I'd make him a lv 2 wizard; its a lot of points and skink priests ain't that great IMO (heavens is weak, skink priest dies fast).

    In fact, a scar-vet with LA, cold one, charmed shield, dawnstone, burning blade/sword of might + a skink priest with diadem of power will be 250 points exactly!

    For the rest of your list:
    -I would say at least 20 saurus warriors. They are the bread and butter of your infantry and you want them to be able to hold for a while ;)
    - You need more skinks! 1 unit isn't enough, especially if you use it to defend your skink priest.
    - Cold one cavalry is a very expensive unit. I've never played with them myself but maybe you like them. However, IF you take them make sure your army list favours the unit --> take enough chaff (skinks) to distract his army and take out enemy war machines/annoying targets. I would highly recommend 1 unit of chameleon skinks for this purpose. Also at least take a musician for your CoC unit.

    - Double salamander is nice in 1k points, especially if you opponent runs a lot of infantry. However, if you want to use cold one cavalry you might wanna consider dropping at least one. Your CoC will try to get in combat ASAP, which doesn't really match the playstyle of salamanders.


    If you don't want to stick to CoC you could try out this list (I didn't test it yet but I think it will be pretty ok):

    Heroes
    - Saurus scar-veteran, cold one, light armour, charmed shield, Burning blade of chotec or Sword of might, dawnstone (160)
    - Skink priest, Diadem of power (90)

    Core
    -25 Saurus warriors, full command (305)
    -10 Skink skirmishers (70)
    -10 Skink skirmishers (70)
    -10 Skinks skirmishers, javelins (80)

    Special
    -6 Chameleon skinks (72)
    -6 Chameleon skinks (72)

    Rare
    -Salamander hunting pack, extra snack (80)

    Total: 999 points

    This list allows you to utilize your scar-vet as a 1-man army. The skink priest is defensive, chills in the back of your army and can cast 1 spell (iceshard blizzard is always a good one!). The saurus are able to hold their ground, you have some skirmishers and you got chameleons for complete dominance of the battlefield! The salamander is icing on the cake ;) Anyway, if you try out Cold one knights let us know how it went!
     
  3. Rhodium
    Kroxigor

    Rhodium New Member

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    +1
    The above list looks pretty good (as in Anubis's list)


    Defensive magic is definitely the way to go, Havens isnt ideal and given that im sure the TK guy will bring a casket of souls (extra D3 power dice) a diadem of power would help you very much.

    I can see the benefit of two sallies, in fact I would probably run two and get rid of one block of skinks and one block of chameleons from Anubis's list but that is just personal preference rather than solid tactics
     
  4. Anubris
    Saurus

    Anubris New Member

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    You can take a casket of souls at 1k points?? Then he should REALLY take the diadem xD
    Yeah I guess I am just a bit unsatisfied with my salamander results so far (I've only played against WoC and DE so far and they really limit their infantry blocks to counter my salamanders). Rhodium knows a lot more than me about general tactics (I think) so against TK 2 salamanders might just be awesome :p

    But I'm glad you like my list Rhodium, I will try it out sometime soon I hope ^^
     
  5. hado75
    Skink

    hado75 New Member

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    Thanks guys for the quick response....

    My friend will use his casket. It's way to powerfull for him! Especially when i cannot "match it" with my Slann.
    He wil most likely use a some blocks of archers. (alway hit on a 5+ is great! and the perfect speedbumps, redirecters)

    @Anubris: I think you a correct about my characters. I'll take your advice and leave the oldblood at home.
    The scar-vet and the skink priest with diadem sounds perfect!

    I like your list!
    My concern about is is that my skinks will die fast! str. 3 vs T2....hmmmmm (+ spell for extra shooting)
    Even my chamo's die fast! He knows i like to play with chamo's and allways(!!) deploys so they cannot be within 12 inch! The perfect warmachine hunters (with the negated -2 modifiers to hit) cannot be used propperly.

    @ Rhodium: I love Sallies! They are the nuts vs low T infantry..... With there march and shoot (and most ideal distance of 7 inch for shooting) the can (most likely) shoot round one! and irritate movement from that turn on... Skellies drop like flies when Sallies enter the field.... This forces him to use OR bigger blocks OR lose blocks VS one or two sallies


    COC.....hmmmm......They are expensive and not that great. Agreed. I was just looking for a twist within my 1K. COC wil be the one unit he wil never expect.....Maybe i can use this to my advantage. Or do you think there a waste of points? (They cannot break a larger block or match other more elite units)

    Thanks for the feedback more is always welcome!
     
  6. hado75
    Skink

    hado75 New Member

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    I adjusted the list with your help...

    How about this:

    Scar-Vet (general)
    * charmed shield, Dawnstone, sword of might (or burning blade?), CO, LA

    Skinks priest
    * diadem of power
    -----------------------------------------------------------------------------------------250 pts

    20 SW
    FC

    10 skink skirmishers

    10 Skink skirmishers

    ------------------------------------------------------------------------------------------390 pts
    5 chameleon skinks

    5 chameleon skinks
    ------------------------------------------------------------------------------------------120 pts

    1 x 2 Sallies (with extra snack)

    1 x 1 Sallie (With extra snack
    ------------------------------------------------------------------------------------------240 pts.

    that's 1K dead on!

    Please let me know what you think about this remake....
    shoot!!
     
  7. Anubris
    Saurus

    Anubris New Member

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    Looks pretty fine to me. You are right about chameleon skinks vs TK, they will be much less effective due to the arrows of asaph rule (never played against TK but I just looked it up). Maybe you should take only 1 unit of chamo's.. then again they are your only chance to kill his casket fast.


    As for your scar-vet; I think burning blade is quite good against TK since their characters have the flammable special rule. Then again, their character can easily counter this with a dragonbane gem or dragonhelm... It's a tough call. I specifically like burning blade to kill monsters (hydra, chimera, etc) but I don't know if flaming attacks will help you kill TK r&f units easily. Sword of might is easy wounding but 1 less armor pen. It's a tough call but they are both good items :meh:
     
  8. Rhodium
    Kroxigor

    Rhodium New Member

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    Yeah casket is like 130 points or such so definitely expect one.

    Luckily the damage spell isn't very effective against lizard, so with the diadem you should be able to counter his magic.

    Chamos won't be effective BUT he can either shoot at them and save the casket, or shoot at the sallies and save the big blocks so it is good to have target saturation, sure you will lose one of them but the other should do its job

    What's the chance he will bring a necrosphinx or a war sphinx? At these low points, such beasts will cause problem, if you fail to poison them off then it will be trouble to deal with the,
    Best answer would be a scar vet on a cold one (can't be stomped) with VotFF ( so get round the toughness 8 of them) though you can get strength 7 scar vets though it will be huge percentage of his points
     
  9. hado75
    Skink

    hado75 New Member

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    Thanks Guys!

    I played the list i posted earlier and played against my friend yesterday!
    It was a fun game, with lady fortune at my side. :)

    Posted the Battle Report.
    Let me know what you think...
     

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