Hey guys, like the title suggests I am new to lizzies! Having not played them since about 2nd edition lol. Anyway, picked up the new book and put together a list. I have bought some models to start with, 80 saurus,Bastilidon,Sally and I have 20 odd skinks from my old army and a 2nd and 4th edition Scar-vet/Oldblood Anyway heres the list and I want you guys to be as critical as possible please Lords - 460pts Slann BSB, Harmonic Convergence, Soul of Stone, Focus of Mystery, Channelling Staff, Shrieking Blade, Reservoir of Eldritch energy Heroes - 406pts Tetto'Eko - Skink Priest - Dispel Scroll Saurus Scar-Veteran - Light Armour, Potion of Speed, Enchanted Shield, Fencer's Blades Core - 649pts 39x Saurus Warriors - Spears, Champion, Muso, Standard 10x Skink Skirmisher - 20x Skinks - Muso, Standard Special - 599pts Bastilidon - Solar Engine 26x Temple guard - Muso, Standard, Guardian (Charmed Shield) , Jaguar Standard 2x Jungle swarm - 2x Jungle Swarm - Rare - 240pts 3x Sally Hunting pack - Plan is get 1st turn! Basically I want to be getting my sallys the Vanguard move and moving them 12". Then theres only 12" between me and the enemy! Magic phase I will buff up Walk Between Worlds and move them behind my enemies hoard Essentially they will allow me to wipe out a flank with some average rolls and the panic test could set off a chain reaction especially in my friends goblin army! So theres my 1 trick pony. After that my swarms will escort my Blocks of saurus to give them poison in combat. Basil (My Bastilidon) will flank my TG making them a notable I3! :O while popping off his bound spell every turn (if winds of magic provides the opportunity) Scar vet will go with my saurus for some bite and Tetto will just chill throwing off some cool Heavens spells with extra dice, but re-rolling those ones could be awesome on a bad day! Let me know what you think and where/what I should change! Chris Please don't post individual points costs for units.
Note: I just started Lizardmen myself and have never played a game with them. So my comments are just based off of analysis (and 18 years in the hobby). Personally, I don't like Tetto'Eko and Slann in Temple Guard. Reason being is that I anticipate Tetto leading to a larger number of miscasts (rerolling those 1's (you have no choice) will lead to more double 6's). Almost any miscast result will delete half the temple guard unit (or more with the big blast) since the Slann is right in the middle. I'd rather park him with some Skinks in the back. But if you want to play it risky you can run him in there. If I were to do that, I'd be tempted to get the Earthing Rod (reroll miscast result) along with Soul of Stone. You'll miss out on the 3x 5+ channels, but it would be the safer bet for the inevitable (I believe) miscast result. I'm not sure how much utility that Scar Vet is going to get you in the Saurus unit, unless you are really worried about Ethereals. If your intention is to run in a Horde formation (looks like your intention?), I'd probably just rather just have 11 extra Saurus in there for extra wounds. Another option I think that would be good to have is some War Machine hunters. Either a Skink Chief on a Ripper, or some Chameleon Skinks. This is also where your Scar Vet points could go. I would probably drop one of the Swarms. I think one is sufficient, particularly if you set it up between your two combat blocks so it can choose where to add the poison. Also note that the Temple Guard Champion can't take a Charmed Shield. He can only take magic weapons, and he couldn't use it anyway as he is forced to use his Halberd. I'd also probably prefer to give them the Razor Standard as opposed to the Jaguar Standard. S5 with a -3 AS base will help chew through any heavily armored units. Give them Wildform and they can really go to town. Those are my thoughts. Looks solid overall though.
The enchanted shield isn't the best pairing for the fence's blades...you can't use both at the same time! Just my $0.02....