7th Ed. 1st list from a new player

Discussion in 'Lizardmen Army Lists' started by Madman864, Feb 6, 2009.

  1. Madman864
    Jungle Swarm

    Madman864 New Member

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    Hi all,

    This is my first post on this forum so i'll give you a bit of background. I've been playing warhammer for about 3 years now with a Bretonnian army. A year ago i picked up the lizardmen army book but due to moving house and finding new places to game etc... i have only played a couple of games with it. Now that i've picked up the new book i intend to get more involved with the lizzies.

    Anyway enough of that, we're here for an army list so here is my first draft. It's pretty similar to the one i played with last time except i've ditched my characters and a unit of saurus in favour of a slann with Temple guard along with a few other subtle changes. Please advice with comments and criticisms

    2000 point Magic Heavy list

    Lord
    Slann Mage Priest,
    Focused Rumination
    Focus of Mystery
    Battle Standard Bearer

    Heroes
    Skink Priest,
    Level 2
    Engine of the Gods

    Core
    20 x Saurus Warriors,
    Full Command

    10 x Skink Skirmishers,
    blowpipes

    10 x Skink Skirmishers,
    javelins and shields

    10 x Skinks

    Special
    20 x Temple Guard,
    Full Command

    3 x Terradon Riders

    5 x Cold One Riders,
    Standard Bearer

    3 x Kroxigor

    Tactics
    Engine of the Gods is deployed in the centre of my lines with Saurus and Temple Guard either side. Terrodons hunt war machines, skirmishers go on one flank while Cold One Riders go on the other. Standard skinks are to lure enemies into failed charges were possible. Krox and, if possible, Cold One Riders will aim to support blocks of saurus and Temple Guard. General tactic is the good old hammer and anvil that as a Brets player i've been on the receiving end many a time. Plan is to go with Heavens for Slann and blast whoever gets in my way.
     
  2. Carlo Marx
    Cold One

    Carlo Marx New Member

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    Looks pretty solid. I'd drop the TG down to a unit of 16 and add another terridon, CoR, or Kroxigor and give the TG at least a musician so just in case you tie combat you don't lose because the enemy has a musician and you don't.
     

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