Slann Mage Priest w/ Mystery,BSB 'Sun Standard', Divine Plaque, Becalming Cogitation, Focused Rumination Cupped Hands, Lore of Light Skink Priest Lv2 w/ EotG, Dispel Scroll Scar-Veteran Great Weapon and Armor of Destiny 24 Saurus w/ Spears & Shields, Full Command 24 Saurus w/ Spears & Shields, Full Command 36 Temple Guards, Full Command, Champ' w/ Glittering Scales, Skavenpelt Banner 10 Chameleons w/ Stalker 2497 pts It was my first time playing Lizardmen..ever. But I guess lucky rolls saved me when I fought Skavens last Sunday, getting the speed of light helped and was lots fun when the plague monks and stormvermins had trouble hitting ..anything actually. (Except for Hellpit Abomination, but Stegadon had ASF so no biggy) This is all the minis I have(except for camos' skinks, still on delivery) I figured I went w/ 36 TG because im not playing LIFE(and the models looks cool). I need help on what units to help my flanks(other than the Stega I have), wouldnt mind reducing that TG Saurus unit and/or EotG. Should I get the kroxies or sallies? Never tried them. Any help is greatly appreciated, thanks!~! P.S: This is an awesome site for lizzies! Been searching for one a long time heheh!
Salamanders are great. At 2500, I feel like you should try to fit 2 in your army. Skinks/Kroxigors unit are great as flankers. With M6 and their special rules, they can really shine as flanking units of 16 skinks and 2 kroxigors.
hey thanks SeBM for the reply! Skinks as flankers? I'd never thought of that, now I gotta finish painting them up! Kroxigors would be more of a pain to paint(I'm kinda' perfectionist, but I still suck at painting haha!!) And I overlooked the salamanders rules for their breath weapons, they're awesome; definitely gonna try fitting them in. I have a question though, does the salamanders breath can only be used once per game? Cheerz and thanks again for your help!
salamander breath can be used every turn which in my opinion makes them the most dangerous thing we have. Get them on the flank of opponents army and watch the mayhem
Salamanders attacks can be used every turn, because their weapon doesn't count as a breath weapon. Personally I don't have any, but I'm thinking of getting some, due to the rave reviews on this website.
Drop the stalker from you're chameleons. He simply is not worth the points. I would also split the chameleon unit into two separate units in order to be able to go after different targets (or you could deploy them together and make you're opponent pick a unit to charge/shoot). Salamanders are a must. They are amazing in 8th edition.
Here's a revamp of the list, I missed out on the fact that the sallies are skirmishers'..dooh!! Slann Mage Priest w/ Mystery,BSB 'Sun Standard', Divine Plaque, Becalming Cogitation, Focused Rumination Cupped Hands, Lore of Light Skink Priest Lv1 Heavens w/ EotG, Scar-Veteran w/ lite armor, sheild, dragonhelm, sword of hornet, other trixter shard 24 Saurus w/ Spears & Shields, Full Command 24 Saurus w/ Spears & Shields, Full Command 30 Temple Guards, Full Command, Champ' w/ Sword of Swift Slaying, Skavenpelt Banner 6 Chameleons 6 Chameleons 2 Salamanders 2508 A li'l extra pts to shave off; gonna try the sallies this weekend since I never used them before. Cheerz mates! And thanks for all the help!